| Name
|
Slot
|
Effect
|

Covert Cowl
|
Headgear (Light Armour)
|
- Covert Critical
- While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
|

Least Expected
|
Main Hand Ranged (Shortbow)
|
- Darkveil Precision
- While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
|

Knife of the Undermountain King
|
Main Hand Melee (Shortsword)
|
- Organ Rearranger
- Reduce the number you need to roll a Critical Hit while attacking by 1. This effect can stack. When you roll 2 damage or less, reroll the dice, taking the highest result.
- Shadow Blade
- You have
Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.
|

Penumbral Armour
|
Armour (Light Armour)
|
- Stealthier
- While Obscured, the wearer gains +3 bonus to Stealth Checks
|

Ring of Twilight
|
Ring
|
- Treader by Twilight
- You gain a +1 bonus to
Armour Class while obscured.
|

Shadeclinger Armour
|
Armour (Light Armour)
|
|

Shadow Blade (weapon)
|
Main Hand Melee (Shortsword)
|
- Shadow Blade
- You have
Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.
|

Shadow-Cloaked Ring
|
Ring
|
- Shadowthief
- The wearer's weapon and unarmed attacks deal an additional
1d4 damage against Lightly or Heavily Obscured creatures, and creatures made of shadow.
|

The Shadespell Circlet
|
Headgear (Non-Armour)
|
- Shadespell
- While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed.
|