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Obscured set

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The Obscured set is a set of equipment that primarily benefits from the wearer or their target being lightly or heavily obscured. Also includes items that grant magical darkvision and blind immunity as they enhance what can be done in obscured areas. It overlaps somewhat with the Dark Justiciar Set, but items from that list are not duplicated here.

Name Slot Effect

Cloak of Cunning Brume
Cloak Cloak
Cunning Brume
When the wearer Disengages Disengages, they also create a foggy cloud with 2 m (7 ft) radius that lasts for 1 turn.

Covert Cowl
Headgear Headgear (Light Armour)
Covert Critical
While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Eversight Ring
Ring Ring
Blind Immunity
The wearer cannot be Blinded Blinded.

Hammergrim Mist Amulet
Amulet Amulet
Fog Cloud Fog Cloud (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)

Helldusk Helmet
Headgear Headgear (Non-Armour)
Immolating Gaze Immolating Gaze (Action)
Sear and Frighten Frighten a target with nothing but your glower. (Recharge: Short rest Recharge: Short rest.)
Infernal Sight
You can see in magical[See: Bugs] and ordinary darkness up to a range of 12 m (40 ft). You cannot be Blinded Blinded.
Magical Durability
The wielder has a +2 bonus to Saving Throw Saving Throws against spells.

Justiciar's Scimitar
Main Hand Melee Main Hand Melee (Scimitar)
Shadow-Blinding
If you attack with Advantage Advantage, you have a chance to Blind Blind your target.[See: Bugs]
Shadow Blade
You have Advantage Advantage on Attack Roll Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Shadowsoaked Blow Shadowsoaked Blow (Action)
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6⁠Psychic⁠PsychicDRS damage. This attack doesn't break concealment. (Recharge: Short rest Recharge: Short rest.)

Knife of the Undermountain King
Main Hand Melee Main Hand Melee (Shortsword)
Organ Rearranger
Reduce the number you need to roll a Critical Hit while attacking by 1. This effect can stack. When you roll 2 damage or less, reroll the dice, taking the highest result.
Shadow Blade
You have Advantage Advantage on Attack Roll Attack Rolls against Lightly or Heavily Obscured targets when using this blade.

Least Expected
Main Hand Ranged Main Hand Ranged (Shortbow)
Darkveil Precision
While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.

Penumbral Armour
Armour Armour (Light Armour)
Stealthier
While obscured, the wearer gains a +3 bonus to Stealth Checks.

Ring of Twilight
Ring Ring 
Treader by Twilight
You gain a +1 bonus to Armour Class Armour Class while obscured.

Shadeclinger Armour
Armour Armour (Light Armour)
Clinging Shadows Clinging Shadows

Shadow Blade Ring
Ring Ring
Shadow Blade Shadow Blade (Bonus Action)
Cast as a level 2 spell (Recharge: Short rest Recharge: Short rest.)

Shadow Blade (weapon)
Main Hand Melee Main Hand Melee (Shortsword)
Shadow Blade
You have Advantage Advantage on Attack Roll Attack Rolls against Lightly or Heavily Obscured targets when using this blade.

Shadow-Cloaked Ring
Ring Ring
Shadowthief
The wearer's weapon and unarmed attacks deal an additional 1d4 damage against Lightly Lightly or Heavily Obscured Heavily Obscured creatures, and creatures made of shadow.

Shar's Spear of Evening
Main Hand Melee Main Hand Melee (Spear)
Shar's Blessing
You gain Advantage Advantage on Saving Throw Saving Throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
Blind Immunity
The wearer cannot be Blinded Blinded.
Shar's Darkness Shar's Darkness (Action)
Cast as a level 2 spell (Recharge: Per turn Recharge: Per turn.)
Edge of Darkness Edge of Darkness (Action)
Create a cloud of Darkness while you attack.[See Notes] (Recharge: Short rest Recharge: Short rest.)

Steelwatcher Helmet
Headgear Headgear (Medium Armour)
Artificial Sight
The wearer can see in the dark up to 12 m (40 ft) and cannot be Blinded Blinded.

The Shadespell Circlet
Headgear Headgear (Non-Armour)
Shadespell
While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed.

Viconia's Priestess Robe
Armour Armour (Clothing)
Shar's Umbrae
While obscured, the wearer has Advantage Advantage on Stealth Checks.
Sharran Veil
Shield of Faith Shield of Faith also grants you a +2 to all Saving Throw Saving Throws.