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Dark Justiciar set

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The Dark Justiciar equipment is a set of armour themed after Shar's Dark Justiciars. Their bonuses revolve around being obscured.

Discoverable[edit section | visual editor]

These Dark Justiciar equipment pieces are significantly weaker but can be discovered around the world.

Name Slot Effect

Cracked Helm of Shar
Headgear Headgear (Medium Armour)

Damaged Dark Justiciar Armour
Armour Armour (Medium Armour)

Dark Justiciar Gauntlets (Uncommon)
Gloves Gloves (Non-Armour)
Umbral Attack
Your weapon attacks deal an additional 1d4⁠Necrotic⁠Necrotic damage.

Dark Justiciar Half-Plate (Rare)
Armour Armour (Medium Armour)
Shar's Aegis Shar's Aegis (Bonus Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Shar's Umbrae
While obscured, the wearer has Advantage Advantage on Stealth Checks.

Dark Justiciar Helm
Headgear Headgear (Medium Armour)
Swathed in Shadow
While obscured by shadow, the wearer gains +1 to Saving Throw Saving Throws when attacked.[See: Bugs]

Dark Justiciar Helmet
Headgear Headgear (Medium Armour)
Magical Durability
The wielder has a +1 bonus to Saving Throw Saving Throws against spells.
Covert Critical
While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Dark Justiciar Mail
Armour Armour (Medium Armour)
Nightsinger's Reply
While obscured by shadow, the wearer deals 1d4⁠Necrotic⁠Necrotic damage to attackers that hit them with a melee attack.

Dark Justiciar Mask
Headgear Headgear (Light Armour)

Justiciar's Greatshield
Off-Hand Melee Off-Hand Melee (Shield)
Darkness Cloak Darkness Cloak (Bonus Action)
Create a cloud of magical darkness and immediately attempt to Hide Hide. (Recharge: Short rest Recharge: Short rest.)
Shield Blow Shield Blow (Reaction)
When struck by a melee attack, your attacker must succeed a Dexterity Saving Throw Saving Throw or fall Prone Prone.

Justiciar's Scimitar
Main Hand Melee Main Hand Melee (Scimitar)
Shadow-Blinding
If you attack with Advantage Advantage, you have a chance to Blind Blind your target.[See: Bugs]
Shadowsoaked Blow Shadowsoaked Blow (Action)
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6⁠Psychic⁠PsychicDRS damage. This attack doesn't break concealment. (Recharge: Short rest Recharge: Short rest.)

Shar Headwear
Headgear Headgear (Medium Armour)

Pristine[edit section | visual editor]

These pieces are pristine and have more powerful effects, but can only be received by becoming a Dark Justiciar.

Name Slot Effect

Dark Justiciar Boots
Footwear Footwear (Medium Armour)
Shadow Teleportation Shadow Teleportation (Action)
Teleport to an unoccupied, obscured spot. (Recharge: Short rest Recharge: Short rest.)

Dark Justiciar Gauntlets (Rare)
Gloves Gloves (Non-Armour)
Beckoning Darkness Beckoning Darkness (Bonus Action)
Cast as a level 4 spell at will.
Umbral Attack
Your weapon attacks deal an additional 1d4⁠Necrotic⁠Necrotic damage.

Dark Justiciar Half-Plate (Very Rare)
Armour Armour (Medium Armour)
Shar's Aegis Shar's Aegis (Bonus Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Shar's Umbrae
While obscured, the wearer has Advantage Advantage on Stealth Checks.
Shar's Protection
While the wearer has Shield of Faith Shield of Faith active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes 1d4⁠Necrotic⁠Necrotic damage.