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Booze Remedy

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Booze Remedy is a passive feature that keeps the wearer drunk for longer and lets them regain health.

Description

While wearing this amulet, regain 2d4⁠Hit Points⁠Hit Points per turn while Drunk Drunk. Additionally, increase the duration of your inebriation by 5 rounds.

How to learn

Granted by the equipment:

Notes

  • The initial tick of healing applies immediately, in or out of combat; healing over time only applies in combat.
  • Booze Remedy also works with the unique Way of the Drunken Master Way of the Drunken Master version of Drunk Drunk. With the duration increase from Cheeky Tipple Cheeky Tipple and this passive, a single alcohol consumable lasts for 10 rounds.