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Cefrey

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Cefrey is one of the bandits raiding the Overgrown Ruins in Act One.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Cefrey is in the Refectory inspecting the library for loot together with Barton Barton, Haseid Haseid, and Torgga Torgga, wWhile Mari Mari patrols the antechamber and Andorn Andorn guards the Chapel Entrance. Cefrey and the others are instantly hostile to the party.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 3~18
3d6Fire⁠Fire

Each flammable target is hit with 3d6⁠Fire⁠Fire damage.

Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10Fire⁠Fire

Hurl a mote of fire.

Ice Knife Ice Knife (Action + Level 1 Spell Slot)
Damage: 3~22
1d10Piercing⁠Piercing
+ 2d6Cold⁠Cold

Throw a shard of ice that deals 1d10⁠Piercing⁠Piercing damage. It explodes and deals 2d6⁠Cold⁠Cold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

Mage Armour Mage Armour (Action + Level 1 Spell Slot)

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

This effect does not stack with Unarmoured Defence.

Damage: 1~6

Make a melee attack with your equipped weapon.

Damage: 1~8
1d8Lightning⁠Lightning

The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]