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Warryn
Warryn guards the Chapel Entrance of the Overgrown Ruins in Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Warryn guards the Chapel Entrance with Gimblebock, Taman, and Quelenna. He maintains a vantage point over the area opposite of Quelenna.[1]
Upon approach by a party member, Gimblebock automatically engages them in conversation. They can convince the looters to leave the area or attack them. Failing any of the dialogue checks causes them to attack.
Warryn keeps his lower face covered, but has marks on his face which are remarkably similar to the characteristic pattern of partial-illithid veins on of those undergoing ceremorphosis. However, neither explanation is given or referred to in-game regarding his appearance, nor does he have any illithid-related powers.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]

Stab an enemy and possibly inflict Gaping Wounds.
Undead and constructs can't receive Gaping Wounds.

Deal an extra 1d6 damage to a foe you have Advantage against.
Also works if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage.
Deal an extra 1d6 damage to a foe you have Advantage against.
You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage.
Allies[edit section | visual editor]
Loot[edit section | visual editor]
- (if unused)
Related quests[edit section | visual editor]
Notes and references[edit section | visual editor]
- ↑ Warren chooses an unfortunate place to observe the Overgrown Ruins. If party members get close enough they can push him to the area below, prior to or during combat, hastening his demise.
Gallery[edit section | visual editor]
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Warryn's model.





































