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Mari

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Mari is one of the bandits raiding the Overgrown Ruins in Act One.

“
I know when I've got a lock beaten and I didn't beat this one.
„
— Mari, after the door she's lockpicking opens on its own.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Mari is in the Refectory patrolling the antechmaber to the library, while Cefrey Cefrey, Barton Barton, Haseid Haseid, and Torgga Torgga inspect the library for loot and Andorn Andorn guards the Chapel Entrance. Mari is instantly hostile to the party. If spotted, Mari quickly flees the area to alert the other bandits.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2Piercing⁠Piercing

Make a melee attack with your equipped weapon.

Ranged Attack Ranged Attack (Action)   –  Shortbow
Damage: 3~8
1d6 + 2Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Sneak Attack (Melee) Sneak Attack (Melee) (Action)   –  Dagger
Damage: 4~12
1d4 + 2Piercing⁠Piercing
+ 1d6Weapon⁠Weapon

Deal an extra 1d6 damage to a foe you have Advantage Advantage against.

Also works if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage Disadvantage.

Damage: 4~14
1d6 + 2Piercing⁠Piercing
+ 1d6Weapon⁠Weapon

Deal an extra 1d6 damage to a foe you have Advantage Advantage against.

You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have Disadvantage Disadvantage.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]