This article is about the version of the ability used by most Ghouls. For the version used by Danse Macabre ghouls, see Claws (Ghast). For the version used by Animate Dead ghouls and flying ghouls, see Claws (Flying Ghoul). For other uses, see Claws (disambiguation).
Claws is a class action commonly used by Ghouls and Flying Ghouls. It is an unarmed melee attack that deals damage and potentially paralyses the target.
Description
Lash out with deadly claws and possibly the target.Elves and undead cannot be Paralysed by this attack.
Properties
- Cost
Action
- Damage: 2~8 + modifiers
- Details
Attack roll
CON Save (Spell save DC)
Melee: 1.5 m / 5 ft

2d4 + Strength modifier
Condition: Paralysed
Duration: 2 turns
Spell save DC Constitution saving throw
- The affected creature cannot move or take
Actions,
Bonus Actions, or
Reactions.
- The affected creature automatically fails all
Strength and Dexterity saving throws.
Attack rolls against the affected creature automatically succeed.
- Any
Attack roll made against The affected creature by an attacker within
3 m / 10 ft is an automatic Critical Hit.
How to learn
Used by creatures: Benji, Carpal, Ghoul, Ghoul Medic, Ghoul Scout, Hamate, Ligus, Rectus, and Zombie Nere