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Benji

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Benji is a Ghoul Ghoul at the Circus of the Last Days in Act Three. As "principal sniffer," its job is to sniff everyone who wants to enter the circus. It is the assistant of an elven handler, Klaus Klaus.

“
*Sniff.* STINKS of CHEESE. *Sniff.* Between his PIGGY TOES
„
— Benji, smelling Montgomery

Involvement[edit section | visual editor]

Benji and Klaus guard the entryway to the Circus of the Last Days. Benji's reaction differs based on the character in conversation[verify], but Klaus refuses entry regardless:

[1]
  • Benji
    BLOOD. TASTY BLOOD. SO DELICIOUS. AHAHAHA. (If Dark Urge)
    • Klaus
      That's a first. Usually I'd allow you in, but in these times I can take no chances. Move along - no circus for you.
  • Benji
    BLOOD. TASTY BLOOD. SO DELICIOUS. AHAHAHA. (If Bloodied)
    • Klaus
      Speak, Benjamin! Are they[2] safe?
      • Klaus
        Killed before. But doesn't smell like a cultist. *Sigh.* Wanted to eat murderer...
        • Klaus
          Well, murderer or not, I can take no chances. I'm afraid you'll have to move along - no circus for you.
  • Benji
    Urgh. Smells like a MUD FART. (If Dirty)
    • Klaus
      So, doesn't know the meaning of the word soap? Hmm. I don't fancy subjecting our patrons to such a stink.
      • Klaus
        I'm afraid you'll have to move along - no circus for you.
  • Benji
    Brain juice smells like PISS and IRON. NO. LIKE. (If Tadpoled)
    • Klaus
      That's a first. Usually I'd allow you in, but in these times I can take no chances. Move along - no circus for you.
  • Benji
    Urgh. Smells like a MUD FART.
    • Klaus
      I'm afraid you'll have to move along - no circus for you.

Gaining access to the circus by any means grants the The Right Oil for Any Situation⁠The Right Oil for Any Situation inspiration to party members with the Noble Noble background. Gaining access by Deception Deception grants the inspiration⁠inspiration to party members with the Charlatan Charlatan background.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Claws Claws (Action)
Damage: 3~9
2d4 + 1Slashing⁠Slashing

Lash out with deadly claws and possibly Paralyse Paralyse the target.

Devour Devour (Action)

Devour a Downed Downed creature, killing it instantly.

Notes and references[edit section | visual editor]

  1. ↑ Dialogue file: Act3/Wyrm/WYR_Circus_Checkpoint
  2. ↑ Pronoun substituted based on character tag