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Edvidge

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Cashguard Basher Edvidge, is a human member of the Cashguard located in The Counting House in the Lower City of Baldur's Gate. He can be found deep in the high security vaults, on the lowest floor.
..I hope this won't affect my bonus?

Involvement[edit section | visual editor]

Upon entering the high security vaults, MinscMinsc reveals himself and a fight breaks out between members of the Cult of Bhaal and the Counting House staff. Edvidge allies with the party alongside the rest of the Cashguard and Rakath GlitterbeardRakath Glitterbeard.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

BackbreakerBackbreaker (Action)   –  Maul
Damage: 5~8
1d4 + 4BludgeoningBludgeoning
Put extra force behind your strike to possibly knock your enemy ProneProne.
Blinding SmiteBlinding Smite (Action + Bonus Action + Level 3 Spell Slot)
Damage: 3~24
Normal weapon damage
+ 3d8RadiantRadiant
Evoke a heavenly flare and possibly BlindBlind your target
Concussive SmashConcussive Smash (Action)   –  Maul
Damage: 6~16
2d6 + 4BludgeoningBludgeoning
Hit an enemy with all your might to deal damage and possibly DazeDaze them.
Divine SmiteDivine Smite (Action + Level 1 Spell Slot)
Damage: 3~24
Normal weapon damage
+ 2d8RadiantRadiant
+ 1d8RadiantRadiant
Your weapon deals an additional 2d8RadiantRadiantDRS damage, increased by 1d8RadiantRadiant damage when attacking Fiends or Undead.
Healing
4 × (Paladin level)HealingHealing
Imbue your hands with divine power to heal an ally.
Main Hand AttackMain Hand Attack (Action)   –  Maul
Damage: 6~16
2d6 + 4BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Mobile ShotMobile Shot (Bonus Action)   –  Hand Crossbow
Damage: 2~7
1d6 + 1PiercingPiercing
After using DashDash or DisengageDisengage this turn, you can make a ranged attack as a bonus action.
Piercing ShotPiercing Shot (Action)   –  Hand Crossbow
Damage: 2~7
1d6 + 1PiercingPiercing

Deal regular damage and possibly inflict Gaping WoundsGaping Wounds which cause extra damage on attacks.

Undead and constructs can't receive Gaping Wounds.

Ranged AttackRanged Attack (Action)   –  Hand Crossbow
Damage: 2~7
1d6 + 1PiercingPiercing
Make a ranged attack with your equipped weapon.
TenacityTenacity (Reaction)   –  Maul
Damage: 4
When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Notable loot[edit section | visual editor]

Allies[edit section | visual editor]

Idle banter[edit section | visual editor]

This dialogue is only played if he survives the battle:

  • Cashguard Basher Edvidge
    Just... breathe. Breathe. Then switch bloody jobs.
  • Cashguard Basher Edvidge
    Maybe Nina still needs a crack-skull. Less drama working in a bloody festhall.
  • Cashguard Basher Edvidge
    Bloody better not be coming out of my wages.