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Insect Plague

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This article is about the spell. For other uses, see Insect Plague (disambiguation).
Insect Plague is a level 5 conjuration spell. It allows spellcasters to create a damaging, debilitating swarm of insects over a section of the battlefield.

Description

Locusts attack everyone within range, make the area Difficult Terrain, and impose Disadvantage Disadvantage on Perception Checks.

Properties

Cost
 Action +  Level 5 Spell Slot
Damage: 4~40
4d10Piercing⁠Piercing
Details
CON Save CON Save (On Save: Targets still take half damage.)
Range: 18 m (60 ft) Range: 18 m (60 ft)
AoE: 6 m (20 ft) Radius AoE: 6 m (20 ft) Radius
Creates Area: Insect Plague Creates Area: Insect Plague
Concentration Concentration

At higher levels

Upcasting: Casting this spell at a higher level deals an extra 1d10⁠Piercing⁠Piercing damage for each spell slot level above 5th.

Technical details

Area: Insect Plague

Insect Plague Insect Plague

Duration Icons.pngDuration: 10 turns

AoE: 6 m (20 ft) Radius AoE: 6 m (20 ft) Radius

Swarming, biting locusts fill the air. They deal 4d10⁠Piercing⁠Piercing per turn, make the area Difficult Terrain Difficult Terrain, and impose Disadvantage Disadvantage on Perception Checks.

Condition Type Icon.png Type: Summoned

Condition: Insect Plague (Aura)

Insect Plague Insect Plague

How to learn

Classes:

Bugs

  • Despite not dealing any Poison⁠Poison damage, this spell is tagged as a poison DamageType.
  • When first cast on an enemy, the combat log displays the enemy as making two separate saving throw rolls.
  • After the initial cast, subsequent turns of Insect Plague use the Constitution modifier of the caster, not the spellcasting modifier, in order to determine Difficulty Class.
  • When upcast to  Level 6 Spell Slot, Insect Plague is missing a technical condition which is normally applied when a creature first enters the radius. This causes the following behavior, which is different from when cast at  Level 5 Spell Slot:
    • Damage is dealt both when a creature first enters the radius and when it ends it turn within the radius on the same turn.
    • Damage is dealt each time a creature exits and re-enters the radius during a turn.

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