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Druid

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Druid is a character class in Baldur's Gate 3.

Overview[edit section | visual editor]

Druids are closely attuned with nature and the animals that live in it. They utilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.

Subclasses[edit section | visual editor]

The druid subclasses are:

Class Progression[edit section | visual editor]

Druid Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Cantrips known 1st 2nd 3rd 4th 5th 6th
1st +2 alt= #Level 1 Spellcasting 2 2 - - - - -
2nd Wild Shape Wild Shape, alt= #Level 2 Choose a subclass 3 - - - - -
3rd - 4 2 - - - -
4th Feat Feat, Wild Shape Improvement Wild Shape Improvement 3 4 3 - - - -
5th +3 Wild Strike Wild Strike 4 3 2 - - -
6th alt= #Level 6 Subclass feature 4 3 3 - - -
7th - 4 3 3 1 - -
8th Feat Feat, Wild Shape Improvement Wild Shape Improvement 4 3 3 2 - -
9th +4 - 4 3 3 3 1 -
10th alt= #Level 10 Subclass feature, Improved Wild Strike Improved Wild Strike 4 4 3 3 3 2 -
11th - 4 3 3 3 2 1
12th Feat Feat, Wild Shape Improvement Wild Shape Improvement 4 3 3 3 2 1

Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.

Class information[edit section | visual editor]

Attributes[edit section | visual editor]

Druid's default armour
Druid's default armour
Hit points
At level 1: 8 + Constitution modifier
On level up: 5 + Constitution modifier
Key ability scores
Wisdom Wisdom for spells
Constitution Constitution for hit points and Concentration Concentration checks
Dexterity Dexterity for Armour Class
Spellcasting ability
Wisdom Wisdom
Prepared spells
For a list of spells available to druids, see: List of Druid spells.
You may swap your prepared spells at any time while out of combat, but can only have a certain number of spells prepared at a time. The spells must be of a level for which you have spell slots.
Number of Prepared Spells = Druid Level + Wisdom Modifier (minimum of 1 spell.)

Starting Proficiencies[edit section | visual editor]

Saving throw proficiencies
Intelligence Intelligence, Wisdom Wisdom
Equipment proficiencies
Clubs Clubs, Daggers Daggers, Javelins Javelins, Maces Maces
Quarterstaves Quarterstaves, Scimitars Scimitars, Sickles Sickles, Spears Spears
Light armour Light armour, Medium armour Medium armour
Shields Shields
Skills with proficiency (choose 2)
Arcana Arcana, Animal Handling Animal Handling, Insight Insight, Medicine Medicine, Nature Nature, Perception Perception, Religion Religion, Survival Survival
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
 Druid Quarterstaff,  Druid Leather Armour,  Grovetender Boots

Multiclass Proficiencies[edit section | visual editor]

Equipment proficiencies
Light armour Light armour, Medium armour Medium armour
Shields Shields

Level progression[edit section | visual editor]

Through experience, you acquire new powers. You gain the following traits:

Level 1[edit section | visual editor]

Spellcasting
2 Level 1 Spell Slots.png Level 1 spell slots unlocked: 2
You gain two Level 1 spell slots.
Cantrips Icon.png Cantrips Known: 2
Choose 2 cantrips from the druid spell list.
Prepared spells
Choose a number of Spells = 1 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
New cantrips available
New 1st level spells

Level 2[edit section | visual editor]

Spellcasting
3 Level 1 Spell Slots.png Level 1 spell slots unlocked: 3
You gain an additional level 1 spell slot.
Prepared spells
Choose a number of Spells = 2 (Druid Level) + Wisdom Modifier (Minimum of 1 spell)
Wild ShapeWild Shape
Magically assume the shape of a beast.
Wild Shape: Badger Wild Shape: Badger (Action + Wild Shape Charge)
Assume the shape of a giant badger that can Burrow Burrow into the ground. The badger has a starting health of 13 hit points 13 hit points that increases every two druid levels.
Wild Shape: Cat Wild Shape: Cat (Action + Wild Shape Charge)
Take the shape of a cat that can avoid attention and Meow Meow to distract enemies. It has 2 hit points 2 hit points.
Wild Shape: Spider Wild Shape: Spider (Action + Wild Shape Charge)
Assume the shape of of a giant spider that can Enweb Enweb enemies. The giant spider has a starting health of 20 hit points 20 hit points that increases every two druid levels.
Wild Shape: Wolf Wild Shape: Wolf (Action + Wild Shape Charge)
Assume the shape of a dire wolf that can Incite Incite allies and Distract Distract enemies. The dire wolf has a starting health of 18 hit points 18 hit points that increase every two druid levels.
 Wild Shape Charges: 2
The number of times you can use your Wild Shape. Replenished with a Short or Long Rest.

Select a subclass[edit section | visual editor]

Choose an additional cantrip:

Gain an additional Wild Shape: Wild Shape: BearWild Shape: Bear

Gain an additional cantrip:

Starry FormStarry Form

Circle of the Stars spells

Gain an additional cantrip:

Level 3[edit section | visual editor]

Spellcasting
4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Prepared Spells
Choose a number of Spells = 3 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
New 2nd Level Spells

Subclass features[edit section | visual editor]

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars
Gain 2nd level Circle Spells
Choose a land type, these spells are always prepared:
Arctic
Hold Person Hold Person 
Spike Growth Spike Growth 
Coast
Mirror Image Mirror Image*
Misty Step Misty Step*
Desert
Blur Blur *
Silence Silence  *
Forest
Barkskin Barkskin 
Hold Person Hold Person 
Grassland
Invisibility Invisibility *
Pass Without Trace Pass Without Trace 
Mountain
Mirror Image Mirror Image*
Spike Growth Spike Growth 
Swamp
Melf's Acid Arrow Melf's Acid Arrow*
Darkness Darkness *
Underdark
Web Web *
Misty Step Misty Step*

(none)

Gain 2nd level Circle Spells

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Level 4[edit section | visual editor]

Wild Shape Improvement Wild Shape Improvement
Wild Shape attack damage increased.
Wild Shape: Deep Rothé Wild Shape: Deep Rothé (Action + Wild Shape Charge)
Assume the shape of a Deep Rothé that casts Dancing Lights (Deep Rothé) Dancing Lights (Deep Rothé) and Charges Charges its enemies. The deep rothé has a starting health of 23 hit points 23 hit points that increase every two druid levels.
Spellcasting
3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Cantrips Icon.png Cantrips Known: 3
Choose 1 additional Cantrip from the Druid Spell List.
Prepared Spells
Choose a number of Spells = 4 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)

Subclass Features[edit section | visual editor]

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars

(none)

Gain a Wild Shape: Wild Shape: Dire RavenWild Shape: Dire Raven

(none)

(none)

Level 5[edit section | visual editor]

Wild StrikeWild Strike
You can make an additional Attack Roll after making an Unarmed Strike while in an animal Wild Shape.
Spellcasting
2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Prepared Spells
Choose a number of Spells = 5 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
New 3rd Level Spells

Subclass Features[edit section | visual editor]

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars
Gain 3rd level Circle Spells
Choose a land type, these spells are always prepared:
Arctic
Sleet Storm Sleet Storm 
Haste Haste *
Coast
Sleet Storm Sleet Storm 
Call Lightning Call Lightning 
Desert
Protection from Energy Protection from Energy 
Hypnotic Pattern Hypnotic Pattern *
Forest
Call Lightning Call Lightning 
Plant Growth Plant Growth
Grassland
Daylight Daylight
Haste Haste *
Mountain
Lightning Bolt Lightning Bolt*
Grant Flight Grant Flight *
Swamp
Stinking Cloud Stinking Cloud *
Vampiric Touch Vampiric Touch *
Underdark
Gaseous Form Gaseous Form *
Stinking Cloud Stinking Cloud *

(none)

Gain 3rd level Circle Spells

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Level 6[edit section | visual editor]

Wild Shape: Panther Wild Shape: Panther (Action + Wild Shape Charge)
Take the shape of a panther that can Prowl around invisibly.
Wild Shape: Owlbear Wild Shape: Owlbear (Action + Wild Shape Charge)
Take the shape of an Owlbear that can Rupture Rupture the ground and become Enraged Enraged.
Spellcasting
3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain an additional Level 3 Spell Slots.
Prepared Spells
Choose a number of Spells = 6 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)

Subclass Features[edit section | visual editor]

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars

Land's Stride: Difficult TerrainLand's Stride: Difficult Terrain

Primal StrikePrimal Strike

Fungal InfestationFungal Infestation

Cosmic OmenCosmic Omen

Level 7[edit section | visual editor]

Spellcasting
1 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 1
You gain one Level 4 Spell Slot.
Prepared Spells
Choose a number of Spells = 7 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
New 4th Level Spells

Subclass Features[edit section | visual editor]

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars
Gain 4th level Circle Spells
Choose a land type, these spells are always prepared.
Arctic
Conjure Minor Elemental Conjure Minor Elemental
Ice Storm Ice Storm
Coast
Freedom of Movement Freedom of Movement
Confusion Confusion 
Desert
Blight Blight
Wall of Fire Wall of Fire 
Forest
Conjure Minor Elemental Conjure Minor Elemental
Grasping Vine Grasping Vine
Grassland
Freedom of Movement Freedom of Movement
Polymorph Polymorph 
Mountain
Stoneskin Stoneskin 
Dominate Beast Dominate Beast 
Swamp
Blight Blight
Grasping Vine Grasping Vine
Underdark
Greater Invisibility Greater Invisibility *
Dominate Beast Dominate Beast 

(none)

Gain 4th level Circle Spells

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Level 8[edit section | visual editor]

Wild Shape Improvement Wild Shape Improvement
Wild Shape attack damage increased.
Spellcasting
2 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 2
You gain an additional Level 4 Spell Slot.
Prepared Spells
Choose a number of Spells = 8 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)

Subclass Features[edit section | visual editor]

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars

(none)

Wild Shape: Sabre-Toothed TigerWild Shape: Sabre-Toothed Tiger

(none)

(none)

Level 9[edit section | visual editor]

Spellcasting
3 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 3
You gain an additional Level 4 Spell Slot.
1 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 1
You gain one Level 5 Spell Slot.
Prepared Spells
Choose a number of Spells = 9 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
New 5th Level Spells

Subclass Features[edit section | visual editor]

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars
Gain 5th level Circle Spells
Choose a land type, these spells are always prepared.
Arctic
Cone of Cold Cone of Cold*
Contagion Contagion
Coast
Conjure Elemental Conjure Elemental
Greater Restoration Greater Restoration
Desert
Wall of Stone Wall of Stone 
Insect Plague Insect Plague 
Forest
Mass Cure Wounds Mass Cure Wounds
Contagion Contagion
Grassland
Greater Restoration Greater Restoration
Insect Plague Insect Plague 
Mountain
Wall of Stone Wall of Stone 
Conjure Elemental Conjure Elemental
Swamp
Insect Plague Insect Plague 
Cloudkill Cloudkill *
Underdark
Contagion Contagion
Cloudkill Cloudkill *

(none)

Gain 5th level Circle Spells

(none)

*Denotes a spell not otherwise part of the Druid spell list.

Level 10[edit section | visual editor]

Wild Shape: Dilophosaurus Wild Shape: Dilophosaurus (Action + Wild Shape Charge)
Take the shape of a dilophosaurus whose Corrosive Spit can dissolve a target's Armour Class.
Improved Wild StrikeImproved Wild Strike
You can make 2 additional Attack Rolls after making an Unarmed Strike while in an animal Wild Shape.
Spellcasting
2 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 2
You gain an additional Level 5 Spell Slot.
Cantrips Icon.png Cantrips Known: 4
Choose 1 additional Cantrip from the Druid Spell List.
Prepared Spells
Choose a number of Spells = 10 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)

Subclass Features[edit section | visual editor]

Circle of the Land Circle of the Moon Circle of the Spores Circle of the Stars

Nature's WardNature's Ward

Gain a Wild Shape:

Spreading SporesSpreading Spores

Twinkling ConstellationsTwinkling Constellations

Level 11[edit section | visual editor]

Spellcasting
1 Level 6 Spell Slots.png Level 6 Spell Slots Unlocked: 1
You gain one Level 6 Spell Slot.
Prepared Spells
Choose a number of Spells = 11 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
New 6th Level Spells available

Level 12[edit section | visual editor]

Wild Shape Improvement Wild Shape Improvement
Wild Shape attack damage increased.
Prepared Spells
Choose a number of Spells = 12 (Druid Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)

Notable Druids[edit section | visual editor]

See also[edit section | visual editor]

External links[edit section | visual editor]