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Quake
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Description
Stomp the ground to cause a massive shockwave and knock nearby creatures Prone.Properties
- Cost
- Bonus Action
- Damage: 3~12
3d4Bludgeoning- Details
- STR Save (Spell save DC)
- Range: Self
- AoE: 12 m (40 ft) Radius
- Targets: All other non-floating creatures in range
At higher levels
On Tactician difficulty and above, Grym receives an unlisted +2d8 bonus to all damage it deals, increasing the damage of this attack to:
Damage: 5~28


3d4 + 2d8Bludgeoning
Technical details
UID
Shout_Stomp_AdamantineGolemCondition: Prone
Prone
Duration: 2 turns
- Can't move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m (10 ft) of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- Falling Prone instantly ends Concentration.
- If a creatures falls Prone on its turn, the turn immediately ends.
How to learn
Used by creatures: Grym
Notes
- Floating creatures, such as the Magma Mephits summoned during the fight, are unaffected by this attack.
















