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Magma Mephit

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Magma Mephits are a type of Elemental creature in Baldur's Gate 3.

Involvement[edit section | visual editor]

Magma Mephits are near the Adamantine Forge⁠Adamantine Forge in Grymforge at X: -556 Y: 277. Some of them ambush the party near a Mithral Vein, which contains one piece of  Mithral Ore.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 3~9
1d4 + 1Slashing⁠Slashing
+ 1d4Fire⁠Fire

Lash out with burning claws, dealing 1d4⁠Fire⁠Fire damage.

Damage: 2~12
2d6Fire⁠Fire

Explode in a burst of fire.

Damage: 2~12
2d6Fire⁠Fire

Exhale a cone of fire.

Fly Fly (Movement Speed (Half cost))

Fly to a target position

Damage: 2~16
2d8Fire⁠Fire

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Disadvantage on Attack Roll Attack Rolls and Ability Checks.

If the creature is only wearing metal armour, it always receives Disadvantage.
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8⁠Fire⁠Fire and force the creature to let go or receive Disadvantage.

Immunities[edit section | visual editor]

Tactics[edit section | visual editor]

Magma Mephits are quite weak individually, so they make up for it with their mobility using flight and by attacking in large numbers. Considering their immunity to Fire⁠Fire and ability to fly, they can use the environment to their advantage. Their Fire Breath attack can also create more hazardous terrain with Fire Fire surfaces, likely setting anyone struck aflame as well. Even killing a Fire Mephit can cause harm, as their Death Burst can quickly stack up damage.

An effective counter is to discover and lure them out, then defeat them at range (e.g., an Arcane Trickster who is Hastened Hastened and has the Alert Alert feat, using Minor Illusion Minor Illusion in conjunction with Enhance Leap Enhance Leap and possibly Feather Fall Feather Fall). Preparing for Fire damage is also key. Using an  Elixir of Fire Resistance halves any Fire damage and grants immunity to Burning Burning until the next long rest. Also, simply using a bottle of  Water to gain the Wet Wet condition is a simple and cheap method for protection, though its short duration limits its usefulness. It can at least easily put out a party member who is Burning.

As for combat, spells and attacks that deal Cold⁠Cold damage are potent against Fire Mephits, with the spells Ray of Frost Ray of Frost and Ice Knife Ice Knife being cheap yet effective means to kill them.  Arrows of Ice are a more physical method of dealing Cold damage. Relying on ranged attacks and spells is the best way to avoid damage from their short-ranged Death Burst as well. Overall, Mephits aren't too hard to hit and kill thanks to their low AC and HP.

Another way to avoid their Death Bursts, especially with melee attacks, is to either shove them away before dealing the killing blow or to Toggle Non-Lethal Attacks Toggle Non-Lethal Attacks to knock them out, since knockouts do not activate their Death Burst. However, ranged attacks, spells, and critical hits bypass non-lethal attacks.

Loot[edit section | visual editor]

External links[edit section | visual editor]

Magma mephit Magma mephit on the Forgotten Realms Wiki