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Shillelagh

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Shillelagh is a cantrip (Transmutation). It imbues the caster's weapon with nature power.

Description

Prerequisite Icon.pngQuarterstaff or Club Required.

Your staff or club becomes magical: it deals 1d8 + Spellcasting modifier⁠Bludgeoning⁠Bludgeoning damage, and uses your Spellcasting modifier for Attack Roll Attack Rolls.

Properties

Cost
 Bonus Action
Details
Range: Self Range: Self

Technical details

Ico stats.png UID
Shout_Shillelagh
https://bg3.norbyte.dev/search?q=name:Shout_Shillelagh

Condition: Shillelagh

Shillelagh Shillelagh

Duration Icons.pngDuration: 10 turns

Creature's weapon is magical and deals 1d8⁠Bludgeoning⁠Bludgeoning damage. Attack Roll Attack Rolls use the wielder's Spellcasting modifier.

How to learn

Classes: Granted by features:

Other ways to learn:

Notes

  • Despite misleading tooltips, a Shillelagh'ed weapon replaces Strength with the highest Spellcasting modifier for both Attack Rolls and Damage Rolls, no matter if learned as a Druid, Nature Cleric or even via Magic Initiate: Druid Magic Initiate: Druid.
  • As it uses the highest spellcasting ability, Shillelagh might result in unexpected collateral effects with multiclassing. For example: a Druid 11 / Wizard 1 will use the higher of Intelligence or Wisdom for attacks, not always Intelligence as previously believed.
    • A character who obtains Shillelagh via Magic Initiate: Druid, with only levels in Fighter, will always use Intelligence as no other spellcasting ability is available to this character class. If this same character then takes a level in a class that uses another spellcasting ability (for example: Barbarian with Charisma) that new spellcasting ability will be used.
  • It has the equivalent effect as the  Infernal Rapier and  Sylvan Scimitar, but into a staff or club of the player's choice.
  • A simple Torch is one of the strongest weapons early game, as it can be enchanted with Shillelagh for 1d8 + Spellcasting modifier⁠Bludgeoning⁠Bludgeoning + 1d4⁠Fire⁠Fire damage.
  • Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks overrides Shillelagh, causing attacks to use the Dexterity modifier even when Wisdom is higher.
  • The enchanted weapon can be unequipped, but not thrown or otherwise removed from the inventory.
  • The  Ironvine Shield provides a retaliatory damage effect when the wielder is hit with a melee attack while holding a weapon that has this spell active on it.
  • An  Ironwood Club deals an additional 1d4⁠Bludgeoning⁠Bludgeoning damage through Ironwood Harmony Ironwood Harmony if Shillelagh is cast on it.
  • Shillelagh has the same two incantations as Flame Blade Flame Blade: Canto Te, Latin for "I enchant you", and Para Bellum, Latin for "prepare for war".

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