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Staff of the Ram

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For the passive feature, see Staff of the Ram (passive feature).
Staff of the Ram image

The Staff of the Ram is a +2 Quarterstaff that can Stun and push back a target on a hit.

Fashioned by some unknown archmage - no identifying insignia is forthcoming. The staff thrums with a slow, ferocious pulse that draws its concussive power from the spiral-horned creatures that gave the weapon its name

Properties

One-handed damage
1d6 + 2 (3~8) + Strength modifier Bludgeoning⁠Bludgeoning
Two-handed damage
1d8 + 2 (3~10) + Strength modifier Bludgeoning⁠Bludgeoning
Details
Quarterstaves Quarterstaves
Rarity: Very rare Rarity: Very rare
Dippable Icon.png Enchantment: + 2
Versatile Versatile
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Weight: 1.8 kg (3.6 lb) Weight: 1.8 kg (3.6 lb)
Price: 480 gp Price: 480 gp
Ico stats.png
UID S_LOW_JaheirasHouse_StaffOfTheRam
https://bg3.norbyte.dev/search?q=name:S_LOW_JaheirasHouse_StaffOfTheRam
UUID f6b9701c-66ca-43d1-adea-2e5b443fa35d
https://bg3.norbyte.dev/search?q=uuid:f6b9701c-66ca-43d1-adea-2e5b443fa35d
Stats MAG_LC_OfTheRam_Quarterstaff
https://bg3.norbyte.dev/search?q=name:MAG_LC_OfTheRam_Quarterstaff+type:stat
Ico stats.png
UID MAG_LC_OfTheRam_Quarterstaff
https://bg3.norbyte.dev/search?q=name:MAG_LC_OfTheRam_Quarterstaff
UUID be48362b-f8f7-499d-ae64-156374852387
https://bg3.norbyte.dev/search?q=uuid:be48362b-f8f7-499d-ae64-156374852387
Stats MAG_LC_OfTheRam_Quarterstaff
https://bg3.norbyte.dev/search?q=name:MAG_LC_OfTheRam_Quarterstaff+type:stat

Special

The holder of this item gains:

Staff of the Ram
Once per turn, the blow possibly knocks a foe back 2 m (7 ft) and Stuns Stuns them. This has no effect on dragons or Huge creatures.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Topple Topple (Action)
Swipe at a creature to knock it Prone Prone. (Recharge: Short rest Recharge: Short rest.)

Where to find

Notes

  • The chest containing this weapon is in a room behind a locked (DC 18 Sleight of Hand Check DC 18 Sleight of Hand Check) bookcase.

Notes included from Staff of the Ram (passive feature):

  • Staff of the Ram does not actually require a hit to trigger, and displays a saving throw roll in the combat log after every attack (and many actions) made by the wielder of this weapon. Casting Shillelagh Shillelagh while wielding it causes the effect to target the wielder, but it does nothing on a failed save.

Bugs

  • From examining this weapon's game code it appears it should deal an additional 1d6⁠Force⁠Force, but is not present on the item when acquired through normal in-game means. This can be fixed by recruiting a hireling, having them equip the staff, dismissing them to the Fugue Plane, then recruiting them again. The version of the staff the hireling spawns back in with does have the additional 1d6⁠Force⁠Force damage.
  • Another method to force the game to spawn the staff with the additional 1d6⁠Force⁠Force damage is to duplicate it using the Invoke Duplicity exploit.