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Sleight of Hand

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Sleight of Hand is a Dexterity-based skill.

The higher a creature's Dexterity score, the more likely they are to succeed on Sleight of Hand ability checks to pick locks, pick pockets, and disarm traps.

Proficiency[edit section | visual editor]

Characters who are proficient in Sleight of Hand can add their proficiency bonus when making ability checks.

The following backgrounds grant proficiency in Sleight of Hand:

The following classes can choose to select Sleight of Hand as a proficient skill at Level 1:

Uses[edit section | visual editor]

Ways to boost or penalize[edit section | visual editor]

Equipment and items
Name Bonus or
Penalty
Notes
 Dark Displacement Gloves +1
 Elixir of Gnomish Ingenuity Proficiency
 Elixir of Halfling Luck Advantage All ability checks
 Elixir of Human Versatility Proficiency All skills
 Gloves of Power +1
 Gloves of Thievery Advantage
 Hedge Wanderer Armour +1 All Dexterity ability checks
 Hide Armour +1 +1 All Dexterity ability checks
 Knock Knuckle Gloves +1
 Leather Armour +2 +1 All Dexterity ability checks
 Nimblefinger Gloves +1 All Dexterity ability checks, +2 DEX (Gnomes), +1 DEX (Halflings/Dwarves)
 Resonance Stone Advantage All physical ability checks
 Shapeshifter's Boon Ring +1d4 All ability checks while shapeshifted/disguised
 Smuggler's Ring +2
 The Graceful Cloth Advantage All Dexterity ability checks, +2 Dexterity
 Unlucky Thief's Gloves +2
 Winkling Gloves +1
Actions and spells
Name Bonus or
Penalty
Notes
Ascendant Bite Ascendant Bite -1 (target)
+1 (user)
All ability checks
Astral Knowledge: Dexterity Astral Knowledge: Dexterity Proficiency All Dexterity skills
Bardic Inspiration Bardic Inspiration
Combat Inspiration Combat Inspiration
+1d6
+1d8
+1d10
Next ability check
Bend Luck: Ability Check Bonus Bend Luck: Ability Check Bonus +1d4 All ability checks
Bend Luck: Ability Check Penalty Bend Luck: Ability Check Penalty -1d4 All ability checks
Bestow Curse: Dexterity Disadvantage Bestow Curse: Dexterity Disadvantage Disadvantage All Dexterity ability checks
Bolstering Magic: Boon Bolstering Magic: Boon +1d4 All ability checks
Cat's Grace Cat's Grace Advantage All Dexterity ability checks
Contagion: Seizure Contagion: Seizure Disadvantage All Dexterity ability checks
Cosmic Omen: Ability Check Cosmic Omen: Ability Check +1d6 All ability checks
Cutting Words Cutting Words -1d6 All ability checks
Guidance Guidance +1d4 All ability checks
Hex (Dexterity) Hex (Dexterity) Disadvantage All Dexterity ability checks
Improved Bardic Inspiration Improved Bardic Inspiration +1d12 Next ability check
Knowledge of the Ages: Dexterity Knowledge of the Ages: Dexterity Proficiency All Dexterity skills
Vampire Bite Vampire Bite -1 (target)
+1 (user)
All ability checks
Other sources
Name Bonus or
Penalty
Notes
Aura of Possibility Aura of Possibility +10 All ability checks
Bliss Spores Bliss Spores +1d6 All ability checks
Blood-draw Sickness Blood-draw Sickness -1 All ability checks
Dark One's Own Luck Dark One's Own Luck +1d10 All ability checks once per short rest
Drunk Drunk Disadvantage All Dexterity ability checks
Jack of All Trades Jack of All Trades Proficiency bonus/2 All skills not proficient in
Off Balance Off Balance Disadvantage All Dexterity ability checks
Remarkable Athlete: Proficiency Remarkable Athlete: Proficiency Proficiency bonus/2 All Strength/Dexterity/Constitution skills not proficient in
Shocked Shocked Disadvantage All Dexterity ability checks
Slightly Drunk Slightly Drunk Disadvantage All Dexterity ability checks