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Status properties/UnavailableInActiveRoll

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UnavailableInActiveRoll is a status property.

List of conditions with UnavailableInActiveRoll[edit section]

Condition Effects
Channel Divinity: Cloak of ShadowsChannel Divinity: Cloak of Shadows

Prerequisite Icon.pngInvisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Cloak of ShadowsCloak of Shadows
  • Has Advantage Advantage on Attack Roll Attack Rolls and imposes Disadvantage Disadvantage on enemy Attack Rolls.
  • Attacking, casting spells, or entering a brightly lit area ends this condition.
Defensive Protocol: BulwarkDefensive Protocol: Bulwark
Detonation Impending!Detonation Impending!
FrenziedFrenzied
  • Deal an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has Resistance to physical damage, and Advantage Advantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.
Giant's RageGiant's Rage
  • Raging Raging and increased in size. Deals an additional 2 damage (increased to 3 at barbarian level 9) with melee and improvised weapons,[See Notes] and 4 damage (increased to 6 at barbarian level 9) when throwing objects.
  • Cannot cast or concentrate on spells.
GloomweaveGloomweave
Greater InvisibilityGreater Invisibility
  • Entity has Advantage Advantage on Attack Roll Attack Rolls. Attack Rolls against it have Disadvantage Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.
Hide in Plain SightHide in Plain Sight

Prerequisite Icon.pngInvisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

InvisibleInvisible
  • Has Advantage Advantage on Attack Roll Attack Rolls and imposes Disadvantage Disadvantage on enemy Attack Rolls.
  • Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
Lycanthropic FuryLycanthropic Fury
One with the ShadowsOne with the Shadows

Prerequisite Icon.pngInvisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

RageRage
RageRage
  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Physical⁠Physical damage, and Advantage Advantage on Strength Checks and Saving Throw Saving Throws.
  • Cannot cast or concentrate on Spells.
Rage: Bear HeartRage: Bear Heart
  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has resistance to all damage except Psychic⁠Psychic damage, and Advantage Advantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.
Rage: Eagle HeartRage: Eagle Heart
Rage: Elk HeartRage: Elk Heart
Rage: Tiger HeartRage: Tiger Heart
Rage: Wolf HeartRage: Wolf Heart
Umbral ShroudUmbral Shroud

Prerequisite Icon.pngInvisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.