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Trip Attack (Ranged)
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This article is about the ranged version of the combat manoeuvre. For the melee version, see Trip Attack (Melee).

Description
A powerful shot that possibly knocks the target Prone.
The target can't be Huge in size.Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- Details
- Ranged Weapon Attack Roll (On Miss: Does not spend Superiority Dice.)
- STR Save (DC weapon)
- Range: Normal weapon range
Technical details
UID
Projectile_TripAttack Spell flags
Condition: Prone
Prone
Duration: Until Long rest
- Can't move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m (10 ft) of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- Falling Prone instantly ends Concentration.
- If a creatures falls Prone on its turn, the turn immediately ends.
How to learn
Classes:
- Class level 3: Battle Master
Notes
- The "Until long rest" duration of the prone inflicted by this weapon action does not mean that the target is permanently disabled. The affected target can still spend half of its movement to stand up at the start of its turn. However, if it is prevented from spending movement (e.g. by Restrained or Frightened), then the creature remains prone indefinitely.
Bugs
- The in-game tooltip inaccurately states that the prone afflicted by this attack lasts for one turn.




















