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Zephyr Break

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Zephyr Break is a weapon action granted by users of  Nyrulna that pushes enemies and deals weapon damage.

Description

Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage.

Properties

Cost
 Action
Damage: 6~36
6d6Thunder⁠Thunder
Details
STR Save (Spell save DC) STR Save (Spell save DC) (On Save: Targets still take half damage.[See: Bugs])
Range: 12 m (40 ft) Range: 12 m (40 ft)
Pushes: 5 m (17 ft) Pushes: 5 m (17 ft)
Recharge: Short rest Recharge: Short rest

Technical details

Ico stats.png UID
Zone_MAG_ZephyrBreak
https://bg3.norbyte.dev/search?q=name:Zone_MAG_ZephyrBreak

Condition: Off Balance

Off Balance Off Balance

Duration Icons.pngDuration: 2 turns

STR Save (Spell save DC) STR Save (Spell save DC)

How to learn

Granted by items:

Notes

  • Despite Zephyr Break being listed as a "Level 2 Evocation Spell", this ability can be used while Raging Raging.

Bugs

  • Targets take 3d6⁠Thunder⁠Thunder damage on a successful saving throw.