Condition
Effects
Ability Drain: Dexterity
Ability Drain: Strength
Alcohol
Ambushing
Affected entity will attack as soon as its enemies are within reach. It can only be spotted with a successful Perception Check .
Animalistic Vitality
Affected entity regains 2d8 hit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See: Bugs ]
Ansur's Ire
A storm of vicious lightning is soon to erupt - striking all standing in the open.
Arcane Ward
Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.
Astral Gravity
Aura of Courage
Can't be Frightened within 3 m / 10 ft of the spellcaster.
Aura of Devotion
Can't be Charmed within 3 m / 10 ft of the spellcaster.
Aura of Hate
Gains a bonus to melee weapon damage equal to the charisma modifier of the creature emanating the aura.
Aura of Murder
Aura of Possibility
While near the God of Ambition, this creature has a +10 bonus to all Ability Checks .
Aura of Possibility
Any allies near Gale Dekarios, the God of Ambition, receive a +10 bonus to all Ability Checks .
Aura of Protection
Aura of Warding
Resistant to damage from spells within 3 m / 10 ft of the spellcaster.
Blocked Warrens
Kobolds cannot emerge from this tunnel while it is obstructed.
Bound
This relic is bound to its current owner by a powerful aura.
Bound items cannot be removed from your inventory.
Chilled
Clear Area
Hiding in an unobscured area. Will be caught on sight.
Clinging Shadows
Covert Critical
As long as the affected entity remains obscured, the number it needs to Attack roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Darkveil Precision
As long as it remains obscured, the affected entity has a +1d4 bonus to ranged Attack rolls .
Difficult Terrain
Difficult Terrain: Deep Water
Difficult Terrain: Lava
Difficult Terrain: Mud
Difficult Terrain: Vines
Difficult Terrain: Web
Displace
Creatures suffering Falling damage as a result of your actions take an additional 1d8 Psychic damage.
Drenched
Your melee attacks inflict Wet on the target.
Drunk
Drunk
Duergar Poison
Ever Radiant
Exploding Flumph
This spirit will explode at the end of the turn. Each creature within 2 m / 7 ft must succeed a Dexterity Saving throw or take 1d6 Force .
Explosive Hoard
This mound of coins is primed to explode.
Extinguished
This light was snuffed out.
Fear Aura
The affected creature can Frighten nearby beasts and humanoids with its fey presence.
Fiendish Obeisance
Affected entity must obey the commands of the fiend directly controlling it.
Firewine Belly
Flaming Aura
Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6 Fire at the end of its turn. On a successful save, it will still take half damage.
Flaming Sphere
Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take damage. On a successful save, it still takes half damage.
Formless Slaughter
This creature has a +1 bonus to Attack and Damage rolls while disguised or shapeshifted.
Fugitive
Recently escaped from prison. Guards will arrest this prisoner on sight.
Githyanki War Magic
Can make a weapon attack using a bonus action.
God of Ambition
Mere mortals whisper petitions to the newly divine Gale Dekarios as The Once-Wizard, High Aspirant, The Lord of Zeal - but none have yet been granted an audience with the God of Ambition. Until tonight, that is.
Great Weapon Master: Bonus Attack
Green Bed Regeneration
Hag Pregnancy
The hag has eaten the child to transform her into a newborn hag. Killing the hag will lead to the child's death.
Heartform Mapped
Heavily Obscured
Hiding in a Heavily Obscured area. Will go undetected unless they get too close to another creature.
Hellish Sphere
Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6 Fire . On a successful save, they still take half damage.
Hellish Sphere
Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6 Fire damage at the end of its turn. On a second save, it will still take half damage.
Dexterity save, based on the user's Wisdom Spell Save DC.
Heroism
Hungover
Idyllic Aura
Grants Silvanus' Blessing to creatures within range.
Ironwood Harmony
Just Look At Those Cheekbones!
Gazing upon this depiction of themselves will bless the owner of this statue once per Long Rest .
Lethal Concealment
Lightly Obscured
Hiding in a Lightly Obscured area. Has to make a Stealth check when caught.
Lunar Radiance
Affected entity has -2 to Attack Rolls . It also sheds bright light in an area surrounding it.
Luring Song
Mark of the Shifter
While shapeshifting or disguising itself, the affected entity gains a +1d4 bonus to all Ability checks .
Marshalled Undead
The affected entity has Advantage against being Turned while within 18 m / 60 ft of the spellcaster.
Martial Exertion
Affected entity has pushed past its physical limits, taking 6d6 Piercing damage per turn to perform an additional attack per turn and to double its movement speed .
Miasmic Mists
Possibly Blind targets within 4 m / 13 ft and deal 3~18 Necrotic at the start of Cazador's turns.
Mindsteal Link
Leeching the psychic energy of those around him.
Receives a +1 bonus to Armour Class and deals an additional 1d4 Psychic per creature he's connected to.
Mobile Flourish
Moonbeam
Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10 Radiant . On a successful save, targets still take half damage.
Moonfire
The blessing of Dame Aylin's divine mother deals 2d10 Radiant to foes that come within 3 m / 10 ft of her or start their turn there.
Moonshield
Morninglord's Bulwark
Lathander's warding light protects this door from any harm dealing less than 50 damage.
Nature's Step
Nightbringer's Beloved
Non-Lethal Damage
Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
Oil of Accuracy
Oil of Combustion
If the affected entity takes Fire damage, it deals 3d6 Fire in AoE: 3 m / 10 ft (Radius) area.
Onus of Battle
Affected entity can immediately use a Reaction to make a weapon attack.
Orphic Favour
While within 18 m / 60 ft of Prince Orpheus, the affected entity has resistance to Psychic and a +3 bonus to Intelligence, Wisdom, and Charisma saving throws.
Pack Tactics
Has Advantage on Attack rolls if one of its allies is within 0.5 m / 2 ft of its target and isn't Incapacitated.
Paid the Price
Parried
Already Parried this turn and has to recover before Parrying again.
Performing 'Bard Dance'
Playing a tune. Perform the same song nearby to join in.
Performing 'Of Divinity and Sin'
Playing a mysterious tune. Perform the same song nearby to join in.
Performing 'Old Time Battles'
Playing a tune. Perform the same song nearby to join in.
Performing 'Sing for Me'
Playing a tune. Perform the same song nearby to join in.
Performing 'The Power'
Playing a tune. Perform the same song nearby to join in.
Performing 'The Queen's High Seas'
Playing a tune. Perform the same song nearby to join in.
Permanent Mind Sanctuary
While in combat, Mind Flayers can use actions and bonus actions interchangeably.
Phantasmal Force
Haunted by an echo of the last thing that attacked them.
Takes 1d6 Psychic damage each turn.
When the target takes damage from another source, Phantasmal Force changes to that damage type.
At the end of each turn, the target makes an Intelligence saving throw . On a success, the condition ends.
Pinned
Pixie Blessing
The Shadow Curse cannot affect this creature thanks to a pixie's protective magic.
Plant Growth
The ground is covered with plants and weeds. Movement Speed is quartered.
Poor Performance
Maybe you'd better stop, before anyone starts throwing rocks.
Projected Image
This magical projection cannot be targeted or attacked.
Psionic Visages
Affected entity is immune to Bludgeoning , Piercing , and Slashing damage while a Psionic Visage stands.
When the caster is struck, a visage will shatter, striking the attacker directly with 2d6 Psychic damage.
Psionic Ward
Affected entity has a +5 bonus to Saving throws and can't be Frightened while within 3 m / 10 ft of the spellcaster.
Quickly Ticking Mine
This grenade will explode on the end of its turn!
Rapport Spores
Affected creatures can communicate telepathically with one another. Does not have a mechanical effect.