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Avenge the Ironhands

Avenge the Ironhands is a quest in Act Three of Baldur's Gate 3. It can be started by speaking to Wulbren in Moonrise Towers at the end of Act Two or by approaching the gate to Wyrm's Crossing in Rivington.
Objectives[edit | edit source]
Walkthrough[edit | edit source]
Finding Wulbren and the Ironhand Gnomes[edit | edit source]
If Wulbren was rescued as part of Rescue Wulbren, he appears in Moonrise Towers after Defeat Ketheric Thorm is completed. Here, he can be spoken to and mentions grand plans for the city of Baldur's Gate. This adds the quest to the quest log, but the bulk of the quest does not commence until Act Three starts.
The gnomes are encountered once the party approach the checkpoint and answer the Flaming Fist's questions, having the Steel Watcher scan them. As the party is about to be arrested as enemies of the Absolute, some deep gnomes pop up and use a Sunflash grenade to disable the Steel Watcher. The Flaming Fists at the checkpoint give chase, and the gnomes run off somewhere to the east.

The deep gnome hideout can be accessed by climbing down a set of vines at X: 38 Y: 26. Approaching the cave triggers a DC 15 Survival Check which, if passed, reveals a set of footprints leading into the cave, leading to Angleiron's Cellar.
After entering the cave, a deep gnome greets the party, stating Wulbren has not forgotten what they did for him at Moonrise Towers. Wulbren can be found in the southwestern room at X: -258 Y: -1084, along with Barcus, if he survived. Wulbren asserts that the city has gone to hell and the Gondians are responsible for it, as they created the Steel Watchers who are patrolling the city. Wulbren then asks the party to go along with his plan to end the Gondians and their creations once and for all.
Refusing to go along with Wulbren's plan earns the Keeping Your Hands Clean inspiration for party members with the Folk Hero background. Accepting his proposal instead grants the Explosive Artistry to party members with the Entertainer background and the party receives the Runepowder Bomb.
Destroying the Steel Watch Foundry[edit | edit source]
The Ironhands arrive[edit | edit source]
The Ironhand Gnomes appear once the Foundry explodes to confront any surviving Gondians and congratulate the party. Wulbren then declares that any Gondians must be killed, as they are a threat to Baldur's Gate. If Barcus is alive, he interjects that the Gondians are no threat and that Wulbren has been a negative influence on the Ironhands.
Choosing these options causes Barcus to step up as the new leader of the Ironhand Gnomes, and both the Gondians and the Ironhand Gnomes become allies to the party:
- You carry the light and love of all that is good, Barcus. I think you would make an excellent leader of the Ironhands, don't you? (DC 10)
- By all that glitters, perhaps the Ironhand Gnomes need a new leader. What say you, Barcus? (DC 10)
- There's no honour among thieves, Barcus - and same goes for the Ironhands. Take Wulbren's place, lead them yourself! (DC 10)
- If this was an epic of old, Barcus here would summon his courage - and lead the Ironhand Gnomes. (DC 10)
- Perhaps the Ironhand Gnomes need a new leader. What say you, Barcus? (DC 15)
Threatening Wulbren causes him to walk away if successful, upon which he promises death on the party and the Gondians:
- Leave, Wulbren - or I'll cleave that thick skull of yours in two. (DC 18)
- LEAVE, LITTLE WULBREN. OR DIE. (DC 18)
- I know a hundred ways to kill you, Wulbren. So I'm only going to say this once - walk away (DC 18)
- You are outnumbered and outmatched, Wulbren. Retreat - now. (DC 18)
- Walk away Wulbren - I won't ask twice. (DC 18)
- Wulbren, I could burn you alive - and possibly myself. But that's a chance I'm willing to take - walk away. (DC 18)
- Wulbren, don't make me burn you to a crisp. Walk away. (DC 18)
- Leave now, little Wulbren, or I'll split you from head to navel - and that's a promise. (DC 18)
Otherwise, the party can choose to side with the Gondians and a fight against the Ironhand Gnomes ensues:
- I won't let you hurt the Gondians.
- Toobin has suffered enough - I won't let you hurt him.
Or the party can instead support the Ironhand Gnomes resulting in a fight against the Gondians:
- Wulbren makes a good point - you must die for the city, Gondians.
- Sorry Toobin - I guess this is it for you.
If none of the hostages are saved from the Iron Throne, or if Obelia Toobin does not survive - even if some other Godians survive, Wulbren then points out the dead bodies floating in the harbour. If the party previously told Zanner that they survived, he and the Gondians become hostile and attack the party automatically.
Quest rewards[edit | edit source]
- Gontr Mael - a legendary weapon dropped by the Steel Watch Titan
- A new ally for Gather Your Allies - potentially both the Ironhand Gnomes and the Gondians, or one or the other.








