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Infiltrate Moonrise Towers

Infiltrate Moonrise Towers is a Quest in Act Two of Baldur's Gate 3. It can be started in various ways after entering the Shadow-Cursed Lands.
Objectives[edit section | visual editor]
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough[edit section | visual editor]
The order of this walkthrough can vary greatly based on the party's choices. Using sections to navigate the guide is recommended.
Meeting The Harpers[edit section | visual editor]

If the party uses the elevator in Grymforge as part of Travel through the Underdark, they arrive at a Sharran worship site. Directly ahead is an Absolutist Expedition Trunk with torches and various potions which can be lockpicked ( DC 10 Sleight of Hand Check). The party must move west to find an exit to the Shadow-Cursed Lands and Elminster for The Wizard of Waterdeep if he was not encountered already, and reach the Ruined Battlefield. Right by the exit are two braziers - the party can light them and take the torches, as they are useful for avoiding the shadow curse. To avoid succumbing to it, a party member must hold a lit torch, or otherwise be illuminated (such as by the Light cantrip, or the passive effect of the The Blood of Lathander). The party must continue exploring westward to encounter some Harper Scouts, led by Lassandra. The Harpers are suspicious and as they order the party forward, a harper named Yonas is taken by a Shadow and transformed by the shadow curse. A fight breaks out between the newly transformed Yonas and seven Shadows against the remaining Harpers.
After the Shadows are defeated, Lassandra thanks the party and urges them to carry a torch, as it is enough for the edges of the Shadow-Cursed Land. She tells them there is one place safe from the curse, the Last Light Inn, and marks it on the map.
Meeting The Absolutists[edit section | visual editor]

If the party enters the shadow-cursed lands via the Mountain Pass route, as part of Travel through the Mountain Pass, then a goblin greets the interacting party member and asks if they are the True Souls the goblin is expecting. The goblin tells them to grab a torch, stick to the light as much as possible, and go to the rendezvous point to wait for the guide to Moonrise Towers. This starts Follow the Convoy.
If the party approaches the rendezvous point, an orc named Kansif asks the interacting party member if they have what is needed to summon the guide. To summon the Drider guide, as Vez explains, a special lyre is needed - the Spider's Lyre. It can be obtained by:
- Looting it off Minthara's corpse if she was killed or knocked out during Defeat the Goblins
- Minthara gifting it if she is sided with during Raid the Grove
- Rescuing Nere in Free True Soul Nere and siding with him
Once the lyre is produced, a DC 16 Performance Check is prompted, but the result is the same whether it is passed or failed - though the guide makes a snide comment if not successful. Performing using the lyre also grants the Plucking the Lyre's Web to characters with the Entertainer background.
If no active party member has the lyre, then they can summon the guide using illithid powers ( DC 14 Wisdom Check). Additionally, Barbarians, Sorcerers, Bards, Clerics, and Paladins all have special dialogue options to summon the guide.
Travelling to Moonrise[edit section | visual editor]
The guide is a Drider named Kar'niss. He owns a functioning Moonlantern and has been tasked with shuttling cultist initiates to Moonrise Towers. He ferries the party to Moonrise, and they must remain within the glow of his Moonlantern to stave off the shadow curse.
During the trek, a group of Harpers ambush the convoy. The party can betray the convoy and help the Harpers, or fight alongside the convoy in the hopes of being more convincing at Moonrise. If they side with the Harpers, the Harpers take the drider's Moonlantern and refer the party to the Last Light Inn. If the party remains with the convoy, Kar'niss safely guides those present to the front entrance to Moonrise Towers.
The Last Light Inn[edit section | visual editor]
Once the party arrives at the Last Light Inn, a Harper calls for Jaheira, who is instantly wary of the party and summons vines to stop the player character. She produces a Mind Flayer Parasite Specimen and explains that the mind flayer tadpoles react to those infected. She brings the specimen up to the player character and it reacts, causing Jaheira to believe they are True Souls. If the tieflings were saved during Save the Refugees, then Mol approaches to vouch for the playercharacter, explaining tjat they protected the Druid Grove.
If the tieflings were not saved, either by ignoring the Grove or by raiding it, then Marcus Falgor comes to their aid. Although he clearly does not recognize the playercharacter, he communes with them telepathically. He tells Jaheira that they helped him fight off cultists, so they can be trusted.
Jaheira is shocked at how that is possible and demands answers. She insists on knowing the whole truth and does not accept any vaguery. Producing the Mysterious Artefact gets Jaheira to back down, and she then invites the party in for a drink. If the wine is smelled first ( DC 10 Medicine Check, or DC 10 Medicine Check for rogues and druids), a hint of Klauthgrass is detected - a truth serum. Jaheira's trust can be earned regardless of whether the serum is drunk and the question she asks is the same - is the parasite changing the player character? Jaheira refuses to believe an assertion that the parasite is not doing anything, but she does believes they are resisting the urge to change.
Once Jaheira trusts the party, she explains the situation. The leader of Moonrise Towers is a man named Ketheric Thorm, who she has fought before. He is immensely powerful and gifted with immortality. The Harpers have come to find a way to stop the cult and kill Thorm once and for all. The Harpers have had little luck, but Jaheira believes they can make a difference by infiltrating Moonrise as a True Soul.
The Abduction[edit section | visual editor]
After Jaheira starts to trust the party, she refers them upstairs to gain a blessing from Isobel a cleric of Selûne who is the one responsible for keeping Last Light Inn shielded. Isobel is on the balcony, finishing a prayer to Selûne in order to strengthen the wards around the Inn. If they speak to her, Isobel strengthens the party's resistance to the curse with a Blessing of Selûne, and if the Harpers took Kar'niss' Moonlantern, she gives it to them. After the party is done talking with Isobel, chaos breaks out in the Inn. A Flaming Fist named Marcus reveals himself to be a True Soul tasked with kidnapping Isobel and bringing her back to Moonrise Towers. Sensing the tadpoles in the party, he tells them to aid him. This starts Resolve the Abduction. The party can either turn on the Harpers or choose to fight off Marcus. Additionally, a winged horror swoops in and kidnaps Mol, if she is alive.
If the tieflings are not saved, the events play out somewhat differently. After Jaheira backs down, Marcus can be spoken to in Isobel's room upstairs, where he reveals being sent to kidnap the cleric. The party can either attack him, or go down and report it to Jaheira with a high enough persuasion or deception roll. If Jaheira is convinced of his betrayal, she tells the party to protect Isobel while she gathers her most trusted Harpers. However, the decision to fight Marcus or aid him remains the same.
Several things can happen:
- The party can avoid talking to Isobel, and hence never trigger the abduction.
- Marcus can be fought off, saving the Inn and its inhabitants.
- Marcus can knock out Isobel and kidnap her, with or without the party's help.
- Isobel can die.
If Isobel is kidnapped or dies, the protection around the Inn vanishes. All of the inhabitants inside succumb to the shadow curse, save Jaheira. Some of them die instantly, while others become hostile and must be killed.
Moonrise Towers[edit section | visual editor]
After entering Moonrise Towers, the party is urged to proceed to the audience chamber. Upon entering it, Ketheric sits on a throne while one of his minions, Disciple Z'rell, interrogates a group of characters about what happened at the Goblin Camp during Act One. Depending on several things the party did during Act One, several variations are possible.
They include:
- Minthara begging for mercy, which leads to the quest Decide Minthara's Fate being added to the journal.
- Fezzerk acting as the primary "speaking" goblin character, with or without Minthara present.
- Sazza being part of the goblin group if she was freed from the Grove and spared in the Shattered Sanctum. She can also act as the primary "speaking" goblin character if Fezzerk is not present.
- A goblin named Darra may take on the speaking role usually occupied by Fezzerk if he is not encountered during Act One or if he is killed prior to this scene and Sazza is also not there. Darra has been observed to be accompanied by a second goblin named Racha.
- A goblin named Drenn is always present in this scene.[verify]
During this scene, the interacting party member is allowed to select dialogue options which "insert" them into the interrogation, or they can remain silent until other outcomes prompt them to respond.
With their selected dialogue choices, the party can attempt to "plead" the case of the character who Ketheric is judging, but he ultimately refuses to believe the judged have any worth and orders the new True Souls – the party – to handle it. Ketheric leaves for his quarters and Z'rell tells the interacting party member to do whatever they sed fit with them. The goblins can be killed, or set free. There is also option to attack Thorm, but he simply walks away and tells Z'rell to deal with it; the whole area then becomes hostile.
Speaking to Z'rell[edit section | visual editor]
After dealing with the goblins, Z'rell must be spoken with. She is up the stairs behind the throne in the audience chamber. Upon speaking with her, she telepathically connects with the player character to see how the goblins died, and then connects again to search for "proof of their faith" or loyalty to the Absolute.
There are different options to "prove" faith to Z'rell. They include:
- Distract her with thoughts of your aching for Karlach. (DC 14) (if romancing Karlach)
- Distract her with thoughts of your dalliance with Lae'zel. (DC 14) (if romancing Lae'zel)
- Distract her with thoughts of your sweet moments with Wyll. (DC 14) (if romancing Wyll)
- Distract her with your yearning for Gale. (DC 14) (if romancing Gale)
- Distract her with your lusts for Astarion. (DC 14) (if romancing Astarion)
- Distract her with thoughts of your care for Shadowheart. (DC 14) (if romancing Shadowheart)
- Distract her with thoughts of your night with Minthara. (DC 14) (if romancing Minthara)
- Distract her with thoughts of your romantic desires. (DC 14) (if not romancing anyone)
- Fake it - fill your mind with love for the Absolute. (DC 14)
- Let her believe your oath is to the Crown of the Absolute. (DC 14)
- Lash her with the atrocities you've conducted. (DC 15)
- Think in Thieves' Cant, masking your true thoughts as Absolutist zealotry. (DC 21)
- Empty your mind. Show her a perfect, harmonious soul.
- Distract her by drawing her toward your hunger for power.
- Overwhelm her by unleashing a wave of hatred as you prepare to attack. (DC 21)
- Bring to mind your years of rigorous combat training - show her the depths of your dedication. (DC 21 )
If Z'rell is convinced of their faith, the No Peeking! inspiration is granted for party members with the Urchin background and Z'rell gives them a new task - track down Balthazar, a servant of Thorm's whom the cult has lost contact with. He was last seen at the Thorm Mausoleum. If the player character passes a check, they may be given the option to press Z'rell for further details about the mission and / or Z'rell's personal thoughts about it.
Z'rell gives the party member a key to Balthazar's room and instructs them to take a Moonlantern and touch nothing else. However, the party can access a secret area in his room to start Balthazar's Experiment.
The Relic[edit section | visual editor]
Pursuing Balthazar on the path of Find Ketheric Thorm's Relic leads the party to Grand Mausoleum, north of the House of Healing. After solving a small puzzle in the Mausoleum, the party enters the Gauntlet of Shar, where they must overcome each of Shar's trials and collect the Umbral Gems to gain access to the Shadowfell. Then they must decide the Nightsong's fate.
The final meeting with Ketheric proceeds differently depending on if the party aided or sabotaged him. However, it always results in the subsequent quest Defeat Ketheric Thorm.
Assaulting Moonrise Towers[edit section | visual editor]
If the party sabotaged Ketheric by either freeing or killing the Nightsong, Ketheric loses his immortality. If the Last Light Inn is still intact, the party can join Jaheira, the Harpers, and the Flaming Fists in a frontal assault on Moonrise Towers against a large number of cultists. If 'Barnabus' and the other gnolls were freed, they also join the fight on the party's side. Once the main floor is taken, Jaheira can be persuaded to come with the party to the rooftop, where Thorm awaits.
There is an entirely optional battle in the Moonrise Towers Prison, where the party can fight alongside several Flaming Fists against a group of undead led by a Death Shepherd and some Myrkulite cultists. Doing so grants the A Bone To Pick inspiration to party members with the Soldier background.
On the rooftop, there is a brief moment to speak with Thorm. The player character can try to convince him that he can still redeem himself and stop the madness.
- Surrender now, and I'll consider letting you live. (DC 21)
- You've seen what I'm capable of. Surrender now, and I'll consider letting you live. (DC 18) (in case the party anyhow has called hostility upon themselves before actually assaulting Moonrise Towers)
Both these options lead to following attempt to convince Ketheric to surrender:
- I'm not like you, Ketheric. My only interest is what is right. (DC 30) (if not an Oath of the Crown Paladin)
- I'm not your executioner. I'm here to see wrongs put to right. (DC 30)
- I may or I may not. But if you try to attack me, I will crush your skull. (DC 30)
- A higher power wants you to live. (DC 30)
However, if the party found and read Letter to Ketheric in general's chambers, the initial check might be reduced significantly:
- Melodia wanted more for you than this, Ketheric. Stop, and you may redeem yourself yet. (DC 10)
Even if he is convinced, he must still be fought, but convincing him here gives the option to convince him again later.
If Aylin is freed, she joins the party in the battle. Once Thorm is defeated, a tentacle appears to whisk him and Aylin away deeper into Moonrise. This completes the quest and grants the Devastation of the Absolute inspiration to party members with the Soldier background.
An Audience with the Absolute[edit section | visual editor]
If the party lets Balthazar take Aylin to Moonrise Towers, he instructs the interacting party member to meet him there to receive Ketheric Thorm's favour. Once they arrive and speak to Z'rell, she only lets the party proceed if Resolve the Abduction is complete. Ketheric's demeanor during his audience varies depending on whether the party captured Isobel alive, killed her, or sabotaged the mission. If the encounter was resolved beforehand, then Z'rell lets the party up to face judgement.
If Isobel is kidnapped, Thorm thanks the party and tells them to pray at the altar as a reward. If Isobel died, then he tells them to pray for the Absolute's justice. Either way, a tentacle appears behind the party as they pray at the altar and detects their Astral Prism. Thorm, who knows that the party possess the relic and that it cannot be taken for some reason, commands the tentacle to take the party down to Balthazar's lab, where he wants find a way to sever the connection.
In the lab the party members find themselves trapped in Profane Wombs. After escaping the wombs, Balthazar must be defeated. He is joined by several undead servants. If the party killed Dror Ragzlin and Minthara, then their undead corpses are among the servants.
Related quests[edit section | visual editor]
- Capture Isobel the Selûnite Cleric
- Find Ketheric Thorm's Relic
- Follow the Convoy
- Resolve the Abduction
- Seek Protection from the Shadow Curse
Notes and references[edit section | visual editor]
- ↑ Dialogue file: Act2/MoonriseTowers/MOO_Executioner
- ↑ 2.0 2.1 2.2 Dialogue file: Act2/MoonriseTowers/MOO_Assault_BossFightIntro





































