Name
|
Slot
|
Effect
|

Bonespike Boots
|
Footwear (Non-Armour)
|
Brutal Leap ( + )
- Leap at a target and possibly knock it
Prone. ( Recharge: Per turn.)
- Evasive Instinct
- You have a +1 bonus to
Armour Class and Saving throws as long as you are not wearing armour or holding a shield.
- Refined Vaulting
Jump distance is increased by 1.5 m / 5 ft.
|

Bonespike Garb
|
Armour (Clothing)
|
- Slabjaw Determination
- You gain
15 temporary hit points whenever you Rage.
- Exoskeletal Endurance
- Reduce all incoming damage by 2. When the wearer is struck by a melee attack, the attacker takes Constitution modifier
Piercing damage.
|

Bonespike Gloves
|
Gloves (Non-Armour)
|
- Exoskeletal Reinforcement
- Your attacks ignore Resistance to
Slashing, Piercing, and Bludgeoning damage.
|

Bonespike Helmet
|
Headgear (Non-Armour)
|
Menacing Attack (Melee)
- Fury In The Marrow
- When you
Rage, hostile creatures in a 3 m / 10 ft radius must succeed a Weapon action DC Wisdom saving throw or take 2d4 Psychic damage. The targets receive half damage on a save.
Intimidation +2
|