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Shields (equipment)

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For the mundane item, see  Shield. For the spell, see Shield Shield.

Shields are a type of Equipment that provide bonuses to characters' Armour Class Armour Class and reduce the chance of being hit by enemies.

Shields are always equipped in the character’s offhand.

Shield Proficiency[edit section | visual editor]

Those who have trained to fight while wielding shields can use them effectively in combat.

Wielding a shield without Proficiency will impose Disadvantage Disadvantage on all Ability Checks, Saving Throw Saving Throws, and Attack Roll Attack Rolls, as well as prevent you from casting Spells.

Classes that have proficiency with Shields Shields:

The following Races start with proficiency with Shields Shields:

Taking the Moderately Armoured Feat will grant you proficiency with both Medium armour Medium armour and Shields Shields.

List of Shields[edit section | visual editor]

ItemArmour
Class
WeightPriceSpecialWhere to find
Broken Shield+12.7 kg
5.4 lb
15
Fossilised Shell+22.7 kg
5.4 lb
15
Iron-Banded Shield+22.7 kg
5.4 lb
15
Metal Shield+22.7 kg
5.4 lb
15
Organic Shield+22.7 kg
5.4 lb
15
Rusty Studded Shield+22.7 kg
5.4 lb
15
Scrapwood Shield+22.7 kg
5.4 lb
4
    Scrapwood Shield+22.7 kg
    5.4 lb
    15
      Scrapwood Shield+22.7 kg
      5.4 lb
      4
      • Carried by several characters throughout the game
      Shield (item)+22.7 kg
      5.4 lb
      15
      Shield (item)+22.7 kg
      5.4 lb
      15
      Shield (item)+22.7 kg
      5.4 lb
      15
      Spiked Shield+22.7 kg
      5.4 lb
      4
      Studded Shield+22.7 kg
      5.4 lb
      15
      Training Shield+10.5 kg
      1 lb
      3
      Wooden Shield+22.7 kg
      5.4 lb
      15
      Wooden Shield+22.7 kg
      5.4 lb
      15
      Wooden Shield+22.7 kg
      5.4 lb
      15
      Absolute's Warboard+22.7 kg
      5.4 lb
      70
      Heroism Heroism (Action)
      Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
      Absolute's Ward
      If the wielder bears the Absolute's Brand, they gain a +1 bonus to Saving Throw Saving Throws.
      Gloomstrand Shield+22.7 kg
      5.4 lb
      70
      Glowing Shield+22.7 kg
      5.4 lb
      70
      Loving Protection
      Once per Short Rest, if you are below 50% Hit Points and take damage, you gain 8 temporary hit points 8 temporary hit points.
      • Goblin CampX: -53 Y: 461: In a locked chest on a ridge behind the camp
      Ironvine Shield+22.7 kg
      5.4 lb
      45
      Ironvine
      While the wielder is holding a weapon empowered with Shillelagh Shillelagh, and when they are hit by a melee attack, the attacker takes Piercing⁠Piercing Damage equal to the wielder's Wisdom Wisdom modifier.
      Safeguard Shield+22.7 kg
      5.4 lb
      55
      The Real Sparky Sparkswall+22.7 kg
      5.4 lb
      70
      Lightning Aura Lightning Aura (Action)
      Consume 3 Lightning Charges Lightning Charges and release a blast of electricity that damages and Jolts Jolts nearby enemies. (Recharge: Long rest Recharge: Long rest.)
      • GrymforgeX: -695 Y: 420: In a locked and trapped chest
      Watcher's Shield+22.7 kg
      5.4 lb
      70
      Wood Woad Shield+22.7 kg
      5.4 lb
      115
      Woad's Ensnaring Strike Woad's Ensnaring Strike (Bonus Action)
      Your attack summons thorny vines that possibly Ensnare Ensnare your target. (Recharge: Short rest Recharge: Short rest.)
      Absolute's Protector+22.7 kg
      5.4 lb
      300
      Fire Shield: Chill Fire Shield: Chill (Action)
      Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)
      Absolute's Aegis
      If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.
      Shield BashShield Bash
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone unless they succeed a Dexterity Saving Throw Dexterity Saving Throw.
      Adamantine Shield+22.7 kg
      5.4 lb
      190
      Adamantine Shield
      When a melee attack misses you, the attacker is sent Reeling Reeling for 2 turns.
      Shield BashShield Bash
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone unless they succeed a Dexterity Saving Throw Dexterity Saving Throw.
      Iron-Banded Shield +1+32.7 kg
      5.4 lb
      300
      • No special properties, beyond the Armour Class Armour Class enchantment.
      Iron-Banded Shield +1+32.7 kg
      5.4 lb
      300
      • No special properties, beyond the Armour Class Armour Class enchantment.
      Justiciar's Greatshield+22.7 kg
      5.4 lb
      300
      Darkness Cloak Darkness Cloak (Bonus Action)
      Create a cloud of magical darkness and immediately attempt to Hide Hide. (Recharge: Short rest Recharge: Short rest.)
      Shield BashShield Bash
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone unless they succeed a Dexterity Saving Throw Dexterity Saving Throw.
      Ketheric's Shield+22.7 kg
      5.4 lb
      300
      Arcane Enchantment
      You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
      Shield BashShield Bash
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone unless they succeed a Dexterity Saving Throw Dexterity Saving Throw.
      Sentinel Shield+22.7 kg
      5.4 lb
      580
      Shield Blow Shield Blow (Reaction)
      When struck by a melee attack, your attacker must succeed a Dexterity Saving Throw Saving Throw or fall Prone Prone.
      Heightened Awareness
      Gain a +3 bonus to Initiative rolls and Advantage Advantage on Perception Check Perception Checks.
      Shield +1+32.7 kg
      5.4 lb
      300
      • No special properties, beyond the Armour Class Armour Class enchantment.
      Shield of Scorching Reprisal+22.7 kg
      5.4 lb
      190
      Blazing Retaliation Blazing Retaliation (Bonus Action)
      Huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attacks who miss you. (Recharge: Short rest Recharge: Short rest.)
      Shield BashShield Bash
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone unless they succeed a Dexterity Saving Throw Dexterity Saving Throw.
      Shield of Shielding+22.7 kg
      5.4 lb
      190
      Shield Shield (Reaction)
      Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
      Shield BashShield Bash
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone unless they succeed a Dexterity Saving Throw Dexterity Saving Throw.
      • Stormshore TabernacleX: 796 Y: 1159: Can be found inside the Offerings to Helm Chest in the basement, which can in turn be reached by entering the secret hatch in the corner of the tabernacle
      Studded Shield +1+32.7 kg
      5.4 lb
      300
      • No special properties, beyond the Armour Class Armour Class enhancement.
      Abdel's Trusted Shield+22.7 kg
      5.4 lb
      570
      Protection from Missiles Protection from Missiles (Action)
      Amplify your reflexes to better contend with incoming missiles. Ranged weapon attacks against you have Disadvantage Disadvantage, and their damage is halved. (Recharge: Short rest Recharge: Short rest.)
      Shield BashShield Bash
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone unless they succeed a Dexterity Saving Throw Dexterity Saving Throw.
      Shield of Devotion+22.7 kg
      5.4 lb
      570
      Shield of Devotion: Aid Shield of Devotion: Aid (Action)
      Heal yourself and increase your hit point maximum by 10 hit points 10 hit points. (Recharge: Long rest Recharge: Long rest.)
      Additional Spell Slot
      You gain 1  Level 1 Spell Slot.
      Shield BashShield Bash
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone unless they succeed a Dexterity Saving Throw Dexterity Saving Throw.
      Shield of the Undevout+22.7 kg
      5.4 lb
      570
      Dreadful Hewer
      Your foes have Disadvantage Disadvantage on Saving Throws to resist your spells or actions that inflict Fear Fear.
      Additional Spell Slot
      You gain 1  Level 1 Spell Slot.
      Shield BashShield Bash
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone unless they succeed a Dexterity Saving Throw Dexterity Saving Throw.
      Swires' Sledboard+22.7 kg
      5.4 lb
      360
      Shield Conduit
      The shield shrouds the wearer with Force Conduit Force Conduit at the start of its turn in combat.
      Shield BashShield Bash
      When a foe hits you with a melee attack, you can use your reaction to knock it Prone Prone unless they succeed a Dexterity Saving Throw Dexterity Saving Throw.
      Viconia's Walking Fortress+32.7 kg
      5.4 lb
      760
      Reflective Shell Reflective Shell (Bonus Action)
      A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin. (Recharge: Short rest Recharge: Short rest.)
      Warding Bond Warding Bond (Action)
      Ward an ally. They gain resistance to all damage, and a +1 bonus to their Armour Class Armour Class and Saving Throw Saving Throws. (Recharge: Long rest Recharge: Long rest.)
      Rebuke of the MightyRebuke of the Mighty
      When a foe hits you with a melee attack, you can use your reaction, dealing 2d4⁠Force⁠Force damage and knock it Prone Prone unless they succeed a Dexterity Saving Throw Dexterity Saving Throw.
      Spellguard
      You gain Advantage Advantage on Saving Throw Saving Throws against spells. Spell Attack Rolls against you have Disadvantage Disadvantage.

      Legacy content[edit section | visual editor]