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Scimitars

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Scimitars Scimitars are a type of one-handed martial melee weapon. The following are some base attributes common to most scimitars, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Scimitar. Further down below, you can find a list of all scimitars in the game.

Properties

Damage
Details
One-Handed One-Handed
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Finesse Finesse
Light Light
Dippable Dippable

Actions[edit section]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:
Lacerate Lacerate (Action)
Slash at your target's vital points to make it Bleed Bleed. (Recharge: Short rest Recharge: Short rest.)
Flourish Flourish (Bonus Action)
Feint an attack to possibly throw your opponent Off Balance Off Balance. (Recharge: Short rest Recharge: Short rest.)

List of scimitars

ItemEnch.DamageDamage
type
WeightPriceSpecial
Flame Blade (weapon)3d6Fire0.5 kg
1 lb
30
Goblin Scimitar1d6Slashing1.35 kg
2.7 lb
30
Rusty Scimitar1d6Slashing1.35 kg
2.7 lb
3
Scimitar (Sharran)1d8Slashing1.35 kg
2.7 lb
30
Scimitar (Akabi)1d6Slashing1.35 kg
2.7 lb
30
Scimitar1d6Slashing1.35 kg
2.7 lb
30
Scimitar1d4Slashing1.35 kg
2.7 lb
30
Kurwin's Cauteriser+11d6 + 1
1d4
Slashing
Fire
1.35 kg
2.7 lb
65
Cauteriser
Deals an additional 1d4⁠Fire⁠Fire. On a hit, the target starts Burning Burning unless it succeeds a Constitution Saving Throw Saving Throw.
Scimitar +1+11d6 + 1Slashing1.35 kg
2.7 lb
40
Speedy Reply1d6Slashing1.35 kg
2.7 lb
65
Nimble Attack
When the wielder hits an enemy with this weapon, they gain Momentum Momentum for 2 turns.
Sylvan Scimitar+11d6 + 1Slashing1.35 kg
2.7 lb
65
Melee Caster
Instead of its Dexterity ability score modifier, the affected entity add its spellcasting modifier to attack rolls.
Adamantine Scimitar+11d6 + 1Slashing1.35 kg
2.7 lb
190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores Resistance to Slashing⁠Slashing damage.
Salty Scimitar(rrr)+21d6 + 2Slashing1.35 kg
2.7 lb
190
Command Command (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Scimitar +2+21d6 + 2Slashing1.35 kg
2.7 lb
95
Thorn Blade+11d6 + 1Slashing1.35 kg
2.7 lb
190
Poisonous Synergy
While concentrating, your melee weapon attacks deal an additional 1d4⁠Poison⁠Poison.
Ensnaring Strike (Melee) Ensnaring Strike (Melee) (Action + Bonus Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)
Belm+21d6 + 2Slashing1.35 kg
2.7 lb
480
Perfectly Balanced Strike Perfectly Balanced Strike (Bonus Action)
Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel. (Recharge: Per turn Recharge: Per turn.)
Whirlwind Attack Whirlwind Attack (Action)
Strike out at all nearby foes, making separate Attack Roll Attack Rolls against each target. (Recharge: Short rest Recharge: Short rest.)
Justiciar's Scimitar+21d6 + 2Slashing1.35 kg
2.7 lb
480
Shadow-Blinding
If you attack with Advantage Advantage, you have a chance to Blind Blind your target.[See: Bugs]
Shadow Blade
You have Advantage Advantage on Attack Roll Attack Rolls against Lightly or Heavily Obscured targets when using this blade.
Shadowsoaked Blow Shadowsoaked Blow (Action)
Strike an enemy, adding your proficiency bonus to the damage. Moreover, if the attack hits, it deals an additional 1d6⁠Psychic⁠PsychicDRS damage. This attack doesn't break concealment. (Recharge: Short rest Recharge: Short rest.)

Legacy content

Bugs[edit section | visual editor]

  • Most weapon visual effects are missing mappings for the WPN_VFX_SHORTBLADE_SLASH tag, which this weapon type uses, causing these effects to not display on scimitars.

External links[edit section | visual editor]

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