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Flail
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For the equipment type, see Flails.

Flail is a mundane, nonmagical variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.
Properties
- Damage
1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Flails
- Rarity: Common
- Enchantment: None
- One-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 0.9 kg (1.8 lb)
- Price: 50 gp
-
UID
WPN_HUM_Flail_A_0UUID
9eadef92-5dd0-408e-9b55-1cf791cafe9dStats
WPN_Flail
Special
The holder of this item gains:
Main Hand Only
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
- Weakening Strike ()
- Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip. ( Recharge: Short rest.)
Notes
Regarding Tenacity:
- If a weapon action misses, using Tenacity does not trigger its effects.
- As Tenacity deals weapon damage even if an attack misses, it can trigger many on-hit effects from equipment. For example, from the Gloves of Power, the Callous Glow Ring, weapon coatings, or any infusion from the Ring of Elemental Infusion.
Bugs
- When dual-wielding a flail or morningstar with a non-Tenacity weapon using the Dual Wielder feat, Tenacity can be triggered by missing an attack with the non-Tenacity weapon. The damage will always be Bludgeoning, no matter the weapon used.
- Some non-Tenacity weapons can trigger their on-hit effects via Tenacity as well, such as the Ritual Dagger and Loviatar's Scourge.
Regarding Tenacity:
- As Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.
Variant

Flail is a mundane, nonmagical variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.
Properties
- Damage
1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Flails
- Rarity: Common
- Enchantment: None
- One-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 0.9 kg (1.8 lb)
- Price: 50 gp
-
UID
WPN_Flail_REFUUID
4ef7dcd7-3328-4218-b0d3-520f2afaa529
Special
The holder of this item gains:
Main Hand Only
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
- Weakening Strike ()
- Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip. ( Recharge: Short rest.)
Notes
Regarding Tenacity:
- If a weapon action misses, using Tenacity does not trigger its effects.
- As Tenacity deals weapon damage even if an attack misses, it can trigger many on-hit effects from equipment. For example, from the Gloves of Power, the Callous Glow Ring, weapon coatings, or any infusion from the Ring of Elemental Infusion.
Bugs
- When dual-wielding a flail or morningstar with a non-Tenacity weapon using the Dual Wielder feat, Tenacity can be triggered by missing an attack with the non-Tenacity weapon, dealing Bludgeoning damage regardless of the weapon used.
- Some non-Tenacity weapons can trigger their on-hit effects via Tenacity as well, such as the Ritual Dagger and Loviatar's Scourge.
Regarding Tenacity:
- As Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.
























