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Ritual Dagger
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Not to be confused with Ritual Dagger of Shar

Ritual Dagger is an uncommon dagger that temporarily Blesses the wielder when dealing damage to an enemy - or to themselves.
Properties
- Damage
1d4 (1~4) + Strength or Dexterity modifier Piercing
- Details
- Daggers
- Rarity: Uncommon
- Enchantment: None
- One-Handed
- Finesse
- Light
- Thrown
- Dippable
- Consumable by Gale
- Melee: 1.5 m (5 ft)
- Weight: 0.45 kg (0.9 lb)
- Price: 320 gp
-
UID
WPN_GOB_PainPriest_DaggerUUID
11aa209f-6e42-40bd-a12c-aa33445c21eaStats
GOB_PainPriest_Dagger
Special
The holder of this item gains:
- Blood Sacrifice ()
- Pain is a path to power. Take 1d4Slashing damage to receive +1d4 bonus to Attack Rolls and Saving Throws.
- The Pain Maiden's Blessing
- After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn.[See: Bugs]
Weapon actions
If you have proficiency, equip in main hand to gain:
- Piercing Strike ()
- Stab an enemy and possibly inflict Gaping Wounds. ( Recharge: Short rest.)
Where to find
- Shattered Sanctum X: 338 Y: -26: Near Abdirak or carried by him
Notes
- Depending on when the party members arrive, Abdirak may be carrying it, or it may be on the table or the floor near him.
- Both effects of this weapon grant the condition The Pain Maiden's Blessing, which is equivalent to a 1-turn duration Bless for the wielder. It does not stack with other conditions with the same stack ID as Bless or with itself.
- In comparison to the Ritual Axe, the self-damage caused by Blood Sacrifice is not magical, so it can be reduced even by non-magical damage reduction effects like Heavy Armour Master.
Bugs
Regarding The Pain Maiden's Blessing:
- When dual-wielding the Ritual Dagger with a flail or morningstar using the Dual Wielder feat, Tenacity can be triggered by missing an attack with the dagger, dealing Bludgeoning damage and triggering The Pain Maiden's Blessing.
- The description of The Pain Maiden's Blessing erroneously claims that the effect lasts until the end of the next turn, but it is instead removed at the start of it.
































