Guide:Reverberation

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This guide deals with build optimization for inflicting ReverberationReverberation. It was originally authored by OrbitUtmost for patches 4 & 5, and has received limited updates since.

Core Mechanics[edit section | visual editor]

Equipment[edit section | visual editor]

Core[edit section | visual editor]

Alternatives[edit section | visual editor]

Late Game Alternatives[edit section | visual editor]

Gameplay and Combos[edit section | visual editor]

Your primary goals are to apply ReverberationReverberation and otherwise be a Cleric. In service of that goal:

  • Spells that do damage and apply a condition are wonderful, as they apply 4x ReverberationReverberation
  • You actively want to be hit in melee, but not by ranged. Use line of sight to encourage melee hits.
  • Being knocked prone by overloading reverberation or from Thunderskin Cloak will interupt enemy multiattacks, ending their turn early.
  • Walking near undead, ie. in Act II, with the The Blood of Lathander equipped will apply BlindedBlinded, Encrusted with FrostEncrusted with Frost, and 2x ReverberationReverberation
  • Even your bread and butter, Sacred FlameSacred Flame and a Hand Crossbow bolt (after lv8) is 4 stacks of reverberation on a target, priming them to be interrupted when they attack you.

Leveling and Progression[edit section | visual editor]

  • For the beginning of them game, you're just a Cleric - which is already good.
  • The fastest way to start this build is to grab the Boots of Stormy Clamour via the OmeluumOmeluum questline, which can be done mostly without combat. These boots paired with Phalar Aluve, also found in the underdark, bring the build online.
  • For the rest of act I, you're pretty much a frontline Cleric, debuffing as many enemies as you can reach.
  • We really come online in the act 1.5 sequences, where Grymforge gives us Adamantine Splint Armour/Adamantine Shield and the Crèche gives us Gloves of Belligerent Skies/The Blood of Lathander.
  • We can round out the build in early Act II, by going quickly to the Moonrise Towers for the remaining major items.


General Discussion[edit section | visual editor]

  • Technically this build works well with just the Gloves and Boots, and anything else is bonus.
  • I considered Ring Slot 2, Amulet, and Weapon Slot as swappable pieces, but the Helmet Slot is also highly swappable.

Considering other classes / multiclass:

Author's Notes[edit section | visual editor]

  • Hi all, this is my first guide, so sorry for any technical errors.
  • This build started as something I put together for my Tactician run to make ShadowheartShadowheart, who's a rather lack-luster Trickery Domain ClericTrickery Domain Cleric by default, a better combatant. Instead, we make her Tempest DomainTempest Domain, which is still nice enough thematically and also packs a big punch. Tempest Cleric applications are what will be discussed for most of this build, but there will be a section at the end discussing other options for min-max.
  • I'm not positive all of this works as described, some of the reverberation items are a little funky, but as of patch 4 & 5 the build feels great into early act 3, regardless of what may not be working as we want?
  • I hope you enjoy knocking enemies on their asses, and let me know how I can improve the guide.
  • For example's sake, here's how my Shadowheart looked in early Act III, after acquiring Nyrulna.