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Jara

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Fist Jara is human Flaming Fist patron of Sharess' Caress in Wyrm's Crossing. She has a tadpole, and will transform into a Mind flayer upon encountering the party.

“
Tell me. Am I beautiful?
„
— Jara

Involvement[edit section | visual editor]

Jara can first be seen in Naoise Nallinto's Naoise Nallinto's room, in a makeout session with her. Upon being approached by the party, an extended cutscene begins, in which Jara recognizes the party and is commanded to transform into a Mind Flayer by the Netherbrain. This results in combat.

Combat[edit section | visual editor]

Jara has both her regular abilities and mind flayer abilities:

Attacks and actions[edit section | visual editor]

Blight Blight (Action + Level 4 Spell Slot)
Damage: 8~64
8d8Necrotic⁠Necrotic (64Necrotic⁠Necrotic against plants)

Deals 8d8⁠Necrotic⁠Necrotic damage to a target. Plants take maximum damage from this spell, and have Disadvantage Disadvantage on the Saving Throw Saving Throw against it.

The fire elemental can use Smouldering Touch Smouldering Touch, Erupting Cinder Erupting Cinder, and can make your foes Burn Burn.

Counterspell Counterspell (Reaction + Level 3 Spell Slot)

Try to stop a spell being cast.

If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See: Bugs] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.

This spell can be cast while you are Silenced Silenced.

Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10Fire⁠Fire

Hurl a mote of fire.

Levitate Levitate (Movement Speed)

Float effortlessly to a destination.

Damage: 6~24
4d4Acid⁠Acid
+ 2d4Acid⁠Acid (Delayed)

Shoot a green arrow that bursts in a spray of acid. Deals 4d4⁠Acid⁠Acid damage immediately and 2d4⁠Acid⁠Acid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Damage: 4~32 + modifiers

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

Become able to see Invisible Invisible creatures, and possibly reveal them to others.

Slow Slow (Action + Level 3 Spell Slot)

Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.

Damage: 6~24
2d10 + 4Psychic⁠Psychic

Lash out with your tentacles and possibly Stun your target.

Loot[edit section | visual editor]

Notes[edit section | visual editor]

  • Despite being a Flaming Fist Wizard, Jara's portrait has her wearing the Flaming Fist  Leather Armour rather than the  Simple Robe they are known to wear. That same Flaming Fist leather armour can be found neatly folded nearby, next to the room's water spring.

Bugs[edit section | visual editor]

  • Although this character can be revived, she remains illithid (and hostile) upon doing so.