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Tairn

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Tairn is a half-orc guard working for Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing during Act Three.

“
You break it, you - well, knowing Entharl, it was already broken
„
— Tairn

Involvement[edit section | visual editor]

Tairn patrols around inside Danthelon's Dancing Axe alongside Somi Somi.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Main Hand Attack Main Hand Attack (Action)   –  Greataxe +1
Damage: 7~18
1d12 + 6Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Damage
Normal weapon damage

Throw all caution in the wind to gain Advantage Advantage on your melee Attack Roll Attack Roll.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.

Loot[edit section | visual editor]