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Tairn

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Tairn is a half-orc guard working for Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing during Act Three.
You break it, you - well, knowing Entharl, it was already broken
Tairn

Involvement[edit section | visual editor]

Tairn can be found patrolling around inside Danthelon's Dancing Axe alongside SomiSomi.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Main Hand AttackMain Hand Attack (Action)   –  Greataxe +1
Damage: 7~18
1d12 + 6SlashingSlashing
Make a melee attack with your equipped weapon.
Damage
Normal weapon damage
Throw all caution in the wind to gain AdvantageAdvantage on your melee Attack RollAttack Roll.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.

Loot[edit section | visual editor]