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Tairn
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Tairn is a half-orc guard working for Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing during Act Three.
Involvement[edit section | visual editor]
Tairn patrols around inside Danthelon's Dancing Axe alongside Somi.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Damage
Normal weapon damage
Throw all caution in the wind to gain Advantage on your melee Attack Roll.
Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.















