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Rudd
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Rudd is a Doppelganger found in the Under Temple Cave Area under the Open Hand Temple in Act Three.
Involvement[edit section | visual editor]
Rudd and his fellow doppelgangers are responsible for several murders, including that of Father Lorgan. He attacks on sight, together with Zomm and Muzz.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Rudd has the statistics, attacks, and abilities of a generic doppelganger.
Brace (Ranged) () –
Spend 6 m (20 ft) of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Undergo a shocking transformation to startle your foes. Successfully entities are more susceptible to your attacks.
Multiattack ()
Damage: 12~32


2d6 + 4Bludgeoning
+ 2d6 + 4Bludgeoning
Piercing Shot () –
Damage: 5~14

1d10 + 4Piercing
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and constructs can't receive Gaping Wounds.





























