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Ulumpha

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Ulumpha is a member of the Dead Eyes, a bandit group in the Lower City of Baldur's Gate during Act Three.

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Ulumpha resides in Old Garlow's Place with the Dead Eyes. If Save Mayrina⁠Save Mayrina is never completed in Act One, the Dead Eyes replace Mayrina Mayrina and her Anti-Hag Support Group. The group is immediately hostile to the party.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Aid Aid (Action + Level 2 Spell Slot)

Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.

Bane Bane (Action + Level 1 Spell Slot)

Up to 3 creatures receive a -1d4 penalty to Attack Roll Attack Rolls and Saving Throw Saving Throws.

Branding Smite Branding Smite (Action + Bonus Action + Level 2 Spell Slot)   –  Warhammer
Damage: 7~24
1d8 + 4Bludgeoning⁠Bludgeoning
+ 2d6Radiant⁠Radiant

Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

Main Hand Attack Main Hand Attack (Action)   –  Warhammer
Damage: 5~12
1d8 + 4Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Searing Smite Searing Smite (Action + Bonus Action + Level 1 Spell Slot)   –  Warhammer
Damage: 7~24
1d8 + 4Bludgeoning⁠Bludgeoning
+ 1d6Fire⁠Fire
+ 1d6Fire⁠Fire (Per turn)

Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6⁠Fire⁠Fire damage and marks the target with Searing Smite Searing Smite.

Wrathful Smite Wrathful Smite (Action + Bonus Action + Level 1 Spell Slot)   –  Warhammer
Damage: 6~18
1d8 + 4Bludgeoning⁠Bludgeoning
+ 1d6Psychic⁠Psychic

Your weapon absorbs your wrath as you strike, possibly Frightening Frightening your target.

Allies[edit section | visual editor]

Loot[edit section | visual editor]