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Adrielle

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Adrielle is a human cleric of Helm who is in Old Garlow's Place in the Lower City during Act Three. She is part of the Anti-Hag Support Group, a group of people who have survived encounters with hags.

“
The hag is evil incarnate. Helm, let us not fall to such a monster, I beg of you.
„
— Adrielle, praying to her god Helm

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Upon entering Old Garlow's Place, the party finds Adrielle and the other members of the Anti-Hag Support Group. Adrielle initially threatens the party, believing them to be agents of a hag. She must be persuaded to back down through dialogue checks; if successfully pacified, she explains that the group is being menaced by Auntie Ethel Auntie Ethel. Otherwise, she and the Anti-Hag Support group attack the party; at this point, hitting Jatlo Jatlo causes him to revert to his true form, and the other hag survivors then become hostile towards him and allied towards the party.

If Mayrina Mayrina died in Act One, then Adrielle is the group leader and directs the party to search the building for a cursed doll that the Hag had sent to threaten them. Upon destroying the doll, Jatlo is revealed to be a Redcap spy working for Auntie Ethel and immediately engages the party in combat.

If Mayrina survived Act One, then Adrielle refers to her as their leader. She explains that the hag somehow hexed Mayrina by turning her into a sheep, and the group is desperately trying to find a cure. Proceeding upstairs and destroying the cursed doll ends the curse and reveals Jatlo as a spy.

After Jatlo is dealt with, either Adrielle or Mayrina directs the party to a nearby safe with instructions for creating  Hag's Bane and rewards them with  Staff of Interruption. This initiates Avenge the Hag Survivors⁠Avenge the Hag Survivors.

Once the party kills Ethel, they can return to Adrielle or Mayrina to complete the quest and be rewarded with  Fey Semblance Amulet.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 3~17
1d8 + 1Bludgeoning⁠Bludgeoning
+ 1d8Weapon⁠Weapon

Once per turn deal 1d8⁠Weapon⁠Weapon in addition to your melee weapon damage.

Guiding Bolt Guiding Bolt (Action + Level 1 Spell Slot)
Damage: 4~24
4d6Radiant⁠Radiant

The next attack roll against this target has Advantage Advantage.

Main Hand Attack Main Hand Attack (Action)   –  Flail
Damage: 2~9
1d8 + 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Damage: 2~16
2d8Radiant⁠Radiant

Engulf a target in a flame-like radiance.

Surround a creature with a shimmering field of magic that increases its Armour Class Armour Class by 2.

Related literature[edit section | visual editor]

Related quests[edit section | visual editor]

Quest rewards[edit section | visual editor]