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Felogyr's Fireworks

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Lower City
Sorcerous Sundries
↑
Flymm's Cobblers ← Felogyr's Fireworks → Barren's Coop
↓
Philgrave's Mansion
Felogyr's Fireworks is a Location within the Lower City in Act Three of Baldur's Gate 3.
“
Felogyr's Fireworks. Once it's lit, you commit.
„
— The motto on the blackboard at Felogyr's Fireworks' front door

Overview[edit section | visual editor]

Felogyr's Fireworks shop is located in Heapside district of the Baldur's Gate. The main entrance is at X: 13 Y: -127.

The building has a basement, a ground floor and two other floors above. The second floor also has double doors, opening right to the street. The block-and-tackle mechanism suggests this door is intended for loading the cargoes straight up.

Only the ground floor of the shop is publicly accessible. Parts of the first floor and the whole second floor and are considered restricted areas. The way to the first floor and further is barred off with a locked reinforced metal door. The ground floor and the first floor are guarded by the armed Feloguards (a unique name for the workshop guards).

The establishment is owned and conducted by Avery Sonshal Avery Sonshal, who stands at the counter in the middle of the ground floor. He provides minor trade, offering the customers various pyrotechnics and multiple sorts of cloth dyes. However, this is only the tip of the iceberg, as the shop is a cover for a variety Banite Banite operations within the city, producing an immense amounts of explosives for their needs. Avery, being a follower of Enver Gortash Enver Gortash, is fully aware of this activity. Unearthing the truth allows the party to progress and complete the Investigate the Suspicious Toys⁠Investigate the Suspicious Toys quest.

At X: 22 Y: -135, on the wall beneath the main entrance of the shop is the Heapside Strand Waypoint.

Basement[edit section | visual editor]

The basement has its own double doors in the southern side of the shop, just across Philgrave's Mansion at X: 7 Y: -136. These double doors are locked and red-outlined; using means of Invisibility Invisibility or spells like Fog Cloud Fog Cloud is recommended. They can be lockpicked with a DC 20 Sleight of Hand Check DC 20 Sleight of Hand Check. Otherwise,  Felogyr's Fireworks Cellar Key, acquired from Avery Sonshal, also opens the door.

In the basement are several Boxes of Fireworks, Oddfire Fireworks, and several Fireworks demonstration boxes. The latter can be looted for random pyrotechnics. At the left side is a ladder which leads into the workshop.

The main part of the basement is intersected by tripwires (DC 10 Sleight of Hand Check DC 10 Sleight of Hand Check to disarm).

At the far side of the basement is a locked Wooden Chest (which requires a DC 10 Sleight of Hand Check DC 10 Sleight of Hand Check to be lockpicked or the  Avery's Storage Key to be unlocked, see below). To the right of the chest a lever is hidden behind several wooden crates. It opens a secret section of the basement, where several  Smokepowder Barrels are stored behind another tripwire.

The ladder leads to the ground floor of the workshop through a hatch. The hatch is red-outlined and appears to be locked when seen from the ground floor. It requires a DC 20 Sleight of Hand Check DC 20 Sleight of Hand Check to be lockpicked or the  Felogyr's Fireworks Cellar Key to be unlocked (see below) to open. Yet if the party emerges from underneath characters inside do not become hostile.

Ground floor[edit section | visual editor]

The front doors are the main entrance to the workshop, and are open. The street is overlooked by a patrol of Flaming Fists and a Steel Watcher; starting a fight or committing any crime inside usually draws their attention. If a battle starts, the street guards and the automaton might come inside the building, and join the fight against the party.

On the ground floor the party are several characters: the shopkeeper Avery Sonshal, Feloguard Sigurd Feloguard Sigurd, Feloguard Liadan Feloguard Liadan, a young customer named Willow Willow who may leave the shop and come back later, and another customer named Robbin Datherswick Robbin Datherswick.

To access the second floor, the party should speak to the shopkeeper Avery Sonshal Avery Sonshal and use the password wrested from Arfur Gregorio Arfur Gregorio in Wyrm's Crossing or Rivington. However, Feloguard Sigurd Feloguard Sigurd also accepts the password and lets the party through the door.

Using the password when talking either to Avery or to Sigurd grants one or both of the following inspirations:

Avery can be traded with or pickpocketed (which also allows one to obtain the  Felogyr's Fireworks Cellar Key and the  Fireworks Workshop Key).

The Reinforced Metal Door can also be opened with the  Fireworks Workshop Key, but obtaining or using it without any covering means makes all workshop's employees hostile.

First floor[edit section | visual editor]

The first floor is a gallery over the ground floor. Thus, any commotion and / or hostility towards the party from the characters standing here is almost immediately noticed by their allies on the ground floor.

At the counter stands Clerk Tamara Clerk Tamara, while Feloguard Maeve Feloguard Maeve guards the stairs to the second floor. Tamara is a trader providing more deadly goods than those available to buy from Avery Sonshal. She warns the party about the restricted part of the workshop, "password or not". Trespassing a certain point (about at X: 2 Y: -129), results in Tamara or the Feloguard initiating dialogue and thus stopping them. However, none of them has the ability to see Invisible Invisible persons, so using due spells or potions to become so allows passage without conflict.

On Tamara's counter is a book written by Avery Sonshal titled  Boom, Bang, Blast: The joy of fireworks. On the shelf beneath the counter lays  Avery's Storage Key which opens the Wooden Chest in the basement.

Second floor[edit section | visual editor]

Reaching the second floor results in the Investigate the Suspicious Toys⁠Investigate the Suspicious Toys quest being updated.

The second floor is a full-scale chemical laboratory operated by Tomboldt the Pallid Tomboldt the Pallid and his aides, Chymist Norffe Chymist Norffe and Limeburn Sphagwood Limeburn Sphagwood. They are producing explosives for various uses towards Enver Gortash's Enver Gortash's goals (as reads the  Soot-Stained Letter which can be pickpocketed from Avery Sonshal or looted from him). The area is guarded by three Banite warriors: Uva Uva, Hyrriet Hyrriet and Volgu Drak Volgu Drak.

Another way up is through the doorway overlooking the street and Philgrave's Mansion above the basement doors at X: 1 Y: -134. It is opened to winch up some crates. The doorway is guarded by Volgu Drak, but using a combination of Invisibility Invisibility and Flight Flight conditions allows party members to pass him easily.

On one of the tables lays the book titled  Whipping Up Booms which contains the recipe for  Oil of Combustion. In the small separate section, where Tomboldt stands, is the  Ledger of Production: Explosives and  Ledger of Production: Motivators. Also, in Tomboldt's pockets is a note labelled  Installation Report. These documents are the first references to the  Motivators and the Iron Throne in the main plot of the game. Finally, there are several  Smokepowder Bombs and two Blast Mines in this room. The mines, however, cannot be picked up – only disarmed.

As soon as any party member is noticed on the second floor, all characters there become hostile, and combat begins. As the commotion is overheard at the first and the ground floor, the other employees of Felogyr's also join the fight, siding with Banites.

There are Smokepowder Barrels all over the second floor. Igniting any of them, intentionally or not, causes major explosion that usually kill most of the guards and lab workers and might draw attention of the street patrol.

Outside the building[edit section | visual editor]

There are several NPC vignettes placed around Felogyr's Fireworks shop.

  • On a small ground near the main entrance two kids, Rascal Borys Rascal Borys and Dyrovell Dyrovell are counting their pocket money, planning to buy a huge firework and throw it at some Flaming Fist guard or even at a Steel Watcher. The idea seems to be their common interest, and now each one is trying to persuade the other to do the actual mischief. However, they lack the funds to obtain anything they want.
  • In the archway behind the shop a tiefling child Fevrokis Fevrokis is crying over fresh corpses of his parents, Skulla Skulla and Vezrol Vezrol. He followed a cat and became lost. When he returned to his parents, he found them both dead, murdered by an unknown assailant. Two citizens, Phelgro Dorph Phelgro Dorph and Hari Nodles Hari Nodles, are trying to console Fevrokis. Hari wants to assume responsibility and help Fevrokis while Phelgro is afraid of the repercussions.
  • Near the waypoint, a tiefling girl Silfy Silfy is selling Baldur's Mouth Gazette. She is one of the tiefling refugees from the Emerald Grove and can only be met if they survived the events of Act One and Two.[verify] If the party buys a paper from her, she is eager to tell Mol Mol of her success, thus confirming that Mol survived the Mind Flayer Colony and is nested somewhere in the city.
  • Ciara Blank Ciara Blank constantly moves around the shop, ranting aloud about the quality of Baldur's Mouth Gazette. She laments both the parchment and the contents.

Waypoints[edit section | visual editor]

This location has the following Waypoint Waypoint nearby:

  • Heapside Strand Heapside Strand X: 22 Y: -135

Related locations[edit section | visual editor]

Related quests[edit section | visual editor]

Characters[edit section | visual editor]

None of these characters can be communed with using Speak with Dead Speak with Dead.

Staff and customers[edit section | visual editor]

Lab workers and Banites[edit section | visual editor]

Outside the building[edit section | visual editor]

Traders[edit section | visual editor]

Avery Sonshal[edit section | visual editor]

Dyes[edit section | visual editor]

Fireworks and grenades[edit section | visual editor]

Clerk Tamara[edit section | visual editor]

Loot[edit section | visual editor]

Related literature[edit section | visual editor]

External links[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. ↑ 1.0 1.1 1.2 Looted from Avery Sonshal and Clerk Tamara
  2. ↑ 3 pieces in the basement, 6 more on the second floor
  3. ↑ Looted from Uva; two other Banites are armed with Uncommon Infernal maces
  4. ↑ Carried by Hyrriet and Volgu Drak on the second floor
  5. ↑ Looted from Avery Sonshal
  6. ↑ 6.0 6.1 6.2 Can be taken from Fireworks Display boxes on the ground floor and in the basement
  7. ↑ Ten barrels total: 6 barrels in the basement and 4 more on the second floor (if not detonated)