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Wild Magic: Summon Mephit

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Wild Magic: Summon Mephit is a Wild Magic Sorcerer free action which is randomly used when triggered by a Wild Magic Wild Magic roll; it summons Mephit that is hostile to every creature in the area, including the caster.

Description

Summon a hostile mephit.

Properties

Details
Targets: self Targets: self

Technical details

Ico stats.png UID
Shout_WildMagic_Mephit
https://bg3.norbyte.dev/search?q=name:Shout_WildMagic_Mephit

Creature: Mud Mephit

STR

8
(-1)

DEX

12
(+1)

CON

12
(+1)

INT

9
(-1)

WIS

11

CHA

7
(-2)

Hit Points

18

Armour Class

11

Size

Tiny

(Summoned if the character level is 3 or less)

Death Burst Death Burst (Action)
Explode in a burst of sticky mud. It dries instantly on any nearby creatures not made of mud, Restraining Restraining and hurting them.
Fly Fly (Movement Speed (Half cost))
Fly to a target position
Mud Breath Mud Breath (Action)
Belch viscid mud at a foe to Restrain Restrain it. (Recharge: Per turn Recharge: Per turn.)
Muddy Claws Muddy Claws (Action)
Lash out with deadly fists.
Mud Fling Mud Fling (Action)
Throw a hunk of mud.

Creature: Magma Mephit

STR

8
(-1)

DEX

12
(+1)

CON

12
(+1)

INT

7
(-2)

WIS

10

CHA

10

Hit Points

12

Armour Class

11

Size

Tiny

(Summoned if the character level is higher than 3)

Burning Claws Burning Claws (Action)
Lash out with burning claws, dealing 1d4⁠Fire⁠Fire damage.
Death Burst Death Burst
Explode in a burst of fire.
Fire Breath Fire Breath (Action)
Exhale a cone of fire. (Recharge: Per turn Recharge: Per turn.)
Fly Fly (Movement Speed (Half cost))
Fly to a target position
Heat Metal Heat Metal (Action + Level 2 Spell Slot)
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Disadvantage on Attack Roll Attack Rolls and Ability Checks.

How to learn

Classes: