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{{Feature page | type = spell | name = Ice Knife <!-- This can usually be omitted if it matches the page title --> | level = 1 | school = Conjuration | summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface. | description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice}} surface. On miss, the shard of ice still explodes. | extra description = This spell can be cast while you are {{Cond|Silenced}}. <!-- These images can omitted if the prefixes match the page name --> | image = Ice Knife.webp | controller icon = Ice Knife Icon.webp | hotbar icon = Ice Knife Unfaded Icon.webp | damage 1 = 1d10 | damage 1 type = Piercing | damage 2 = 2d6 | damage 2 type = Cold | cost = action, spell1 | attack roll = yes | on miss = The shard of ice still explodes. | save = DEX | on save = The damage from the explosion is negated | range m = 18 | aoe = radius | aoe m = 2 | higher levels = [[Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each spell slot level above 1st. | uid = Projectile_IceKnife:Normal level 1 variant, Projectile_IceKnife_2:Upcasted level 2 variant, Projectile_IceKnife_3:Upcasted level 3 variant, Projectile_IceKnife_4:Upcasted level 4 variant, Projectile_IceKnife_5:Upcasted level 5 variant, Projectile_IceKnife_6:Upcasted level 6 variant, Projectile_MAG_IceKnife:Once per rest variant available through Frost Prince, Projectile_MAG_IceKnife_MonkGloves:Once per rest variant available through Snow-Dusted Monastery Gloves, Projectile_WYR_SmugglersCave_IceKnife_3:NPC-only variant used by Charming Latham, Projectile_LOW_BhaalCultist_IceKnife:NPC-only variant used by Invokers of Bhaal, | spell flags = HasSomaticComponent, IsSpell, HasHighGroundRangeExtension, RangeIgnoreVerticalThreshold, IsHarmful | area = Ice | area shape = radius | area m = 2 | area duration = 2 | classes = Druid, Sorcerer, Wizard | class learns at level 1 = Druid, Sorcerer, Wizard | class learns at level 10 = Bard:via [[Magical Secrets]] | class learns at level 3 = Arcane Trickster, Eldritch Knight | class learns at level 6 = College of Lore:via [[Magical Secrets]] | granted by feats = Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard | granted by items = Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest | notes = * Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}. | video = Ice Knife Visuals.mp4 }}Renders as
Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.
Ice surface. On miss, the shard of ice still explodes.
UIDs
Description
Throw a shard of ice that deals 1d10 damage. It explodes and deals 2d6 damage to anyone nearby. It leaves an
This spell can be cast while you are
.Properties
- Cost
Action +
Level 1 Spell Slot
- Damage: 3~22
- Details
Attack roll (On Miss: The shard of ice still explodes.)
DEX Save (On Save: The damage from the explosion is negated)
Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Creates Area: Ice


1d10
+ 2d6
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6 damage for each spell slot level above 1st.Technical details

Projectile_IceKnife
Normal level 1 variant
Projectile_IceKnife_2
Upcasted level 2 variant
Projectile_IceKnife_3
Upcasted level 3 variant
Projectile_IceKnife_4
Upcasted level 4 variant
Projectile_IceKnife_5
Upcasted level 5 variant
Projectile_IceKnife_6
Upcasted level 6 variant
Projectile_MAG_IceKnife
Once per rest variant available through Frost Prince
Projectile_MAG_IceKnife_MonkGloves
Once per rest variant available through Snow-Dusted Monastery Gloves
Projectile_WYR_SmugglersCave_IceKnife_3
NPC-only variant used by Charming Latham
Projectile_LOW_BhaalCultist_IceKnife
NPC-only variant used by Invokers of Bhaal
Area: Ice

Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- The affected creature cannot move or take
Actions,
Bonus Actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 1: Druid, Sorcerer, and Wizard
- Class level 3: Arcane Trickster, and Eldritch Knight
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
Frost Prince (
Recharge: Long rest)
Snow-Dusted Monastery Gloves (
Recharge: Long rest)
Notes
- Creatures on an Ice Surface will fall on failing a Dexterity
Saving throw.