Template:Feature page/examples

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Markup

{{Feature page
| type = spell
| name = Ice Knife <!-- This can usually be omitted if it matches the page title -->
| level = 1
| school = Conjuration

| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface.
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice}} surface. On miss, the shard of ice still explodes.
| extra description = This spell can be cast while you are {{Cond|Silenced}}.

<!-- These images can omitted if the prefixes match the page name -->
| image = Ice Knife.webp
| controller icon = Ice Knife Icon.webp
| hotbar icon = Ice Knife Unfaded Icon.webp

| damage 1 = 1d10
| damage 1 type = Piercing
| damage 2 = 2d6
| damage 2 type = Cold

| cost = action, spell1
| attack roll = yes
| on miss = The shard of ice still explodes.
| save = DEX
| on save = The damage from the explosion is negated
| range m = 18
| aoe = radius
| aoe m = 2
| higher levels = [[Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each spell slot level above 1st.

| uid = 
Projectile_IceKnife:Normal level 1 variant,
Projectile_IceKnife_2:Upcasted level 2 variant,
Projectile_IceKnife_3:Upcasted level 3 variant,
Projectile_IceKnife_4:Upcasted level 4 variant,
Projectile_IceKnife_5:Upcasted level 5 variant,
Projectile_IceKnife_6:Upcasted level 6 variant,
Projectile_MAG_IceKnife:Once per rest variant available through Frost Prince, 
Projectile_MAG_IceKnife_MonkGloves:Once per rest variant available through Snow-Dusted Monastery Gloves,
Projectile_WYR_SmugglersCave_IceKnife_3:NPC-only variant used by Charming Latham,
Projectile_LOW_BhaalCultist_IceKnife:NPC-only variant used by Invokers of Bhaal,
| spell flags = HasSomaticComponent, IsSpell, HasHighGroundRangeExtension, RangeIgnoreVerticalThreshold, IsHarmful

| area = Ice
| area shape = radius
| area m = 2
| area duration = 2

| classes = Druid, Sorcerer, Wizard
| class learns at level 1 = Druid, Sorcerer, Wizard
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| granted by feats = Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest

| notes =
* Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}.
| video = Ice Knife Visuals.mp4
}}
Renders as
Ice Knife.webp
Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.

Description

Throw a shard of ice that deals 1d10PiercingPiercing damage. It explodes and deals 2d6ColdCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

Properties

Cost
Action + Level 1 Spell Slot
Damage: 3~22
+ 2d6ColdCold
Details
Attack roll (On Miss: The shard of ice still explodes.)
DEX Save (On Save: The damage from the explosion is negated)
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Creates Area: Ice

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6ColdCold damage for each spell slot level above 1st.

Technical details

UIDs
Projectile_IceKnife
Normal level 1 variant
Projectile_IceKnife_2
Upcasted level 2 variant
Projectile_IceKnife_3
Upcasted level 3 variant
Projectile_IceKnife_4
Upcasted level 4 variant
Projectile_IceKnife_5
Upcasted level 5 variant
Projectile_IceKnife_6
Upcasted level 6 variant
Projectile_MAG_IceKnife
Once per rest variant available through Frost Prince
Projectile_MAG_IceKnife_MonkGloves
Once per rest variant available through Snow-Dusted Monastery Gloves
Projectile_WYR_SmugglersCave_IceKnife_3
NPC-only variant used by Charming Latham
Projectile_LOW_BhaalCultist_IceKnife
NPC-only variant used by Invokers of Bhaal

Area: Ice

Ice Ice

Duration: 2 turns

AoE: 2 m / 7 ft (Radius)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes: Granted by features:

Granted by items:

Notes

Visuals

Markup

{{Feature page
| type = spell
| name = Conjure Woodland Beings <!-- This can usually be omitted if it matches the page title -->
| uid = Target_ConjureWoodlandBeings
| level = 4
| school = Conjuration

| summary = This spell summons a [[Dryad (Conjure Woodland Being)|Dryad]] to fight alongside the caster.
| description = Conjure a [[dryad]] to fight alongside you. She can use {{Pass|Nature's Step}}, {{SAI|Entangle}} enemies, and {{SAI|Fallen Lover|Summon}} a wood woad.

<!-- These images can omitted if the prefixes match the page name -->
| image = Conjure Woodland Beings.webp
| controller icon = Conjure Woodland Beings Icon.webp
| hotbar icon = Conjure Woodland Beings Unfaded Icon.webp

| cost = action, spell4
| range = ranged
| spell flags = IsSpell, HasVerbalComponent, HasSomaticComponent, CannotTargetItems, CannotTargetCharacter

| creature = Dryad (Conjure Woodland Being)
| creature duration = Until long rest
| creature description = 
{{Spell action|Strengthened Shillelagh}}
{{Spell action|Entangle (Dryad)}}
{{Spell action|Fallen Lover}}
{{Spell action|Spike Growth|cost=action}}
| classes = Druid
| class learns at level 7 = Druid

| notes =
* A [[Wood Woad]] summoned by the Dryad will remain intact and under player control if the Dryad is killed.
* Each caster can only have one active instance of this, and each Dryad can only have one actively summoned [[Wood Woad]]. Casting it again will despawn the previous one.
}}
Renders as

Conjure Woodland Beings is a level 4 conjuration spell. This spell summons a Dryad to fight alongside the caster.

Description

Conjure a dryad to fight alongside you. She can use Nature's Step Nature's Step, Entangle Entangle enemies, and Summon Summon a wood woad.

Properties

Cost
Action + Level 4 Spell Slot
Details
 Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Target_ConjureWoodlandBeings

Creature: Dryad (Conjure Woodland Being)

Portrait Dryad (Conjure Woodland Being).png
Portrait Frame.png

STR

10

DEX

14
(+2)

CON

11

INT

14
(+2)

WIS

15
(+2)

CHA

18
(+4)

Duration Icon.png Duration

Until long rest

HP Icon.png Hit Points

22

Creature AC Icon.png Armour Class

13

Strengthened Shillelagh Strengthened Shillelagh (Bonus Action)
Cast as a cantrip at will.
Entangle Entangle (Action)
Cast as a cantrip at will.
Fallen Lover Fallen Lover (Action)
Summon a Wood Woad bound to your tree to fight alongside you. ( Recharge: Short rest.)
Spike Growth Spike Growth (Action)
Cast as a level 2 spell at will.

How to learn

Classes:

Notes

  • A Wood Woad summoned by the Dryad will remain intact and under player control if the Dryad is killed.
  • Each caster can only have one active instance of this, and each Dryad can only have one actively summoned Wood Woad. Casting it again will despawn the previous one.