Ad placeholder

Absolute set

From bg3.wiki
Jump to navigation Jump to search

The Absolute set is a set of armour and equipment themed around the Cult of the Absolute. They provide bonuses to characters who bear the Brand of the Absolute, except for the  Vision of the Absolute.


Name Slot Effect

Absolute's Protector
Off-Hand Melee Off-Hand Melee (Shield)
Absolute's Aegis
If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.
Shield Blow Shield Blow (Reaction)
When struck by a melee attack, your attacker must succeed a Dexterity Saving Throw Saving Throw or fall Prone Prone.
Fire Shield: Chill Fire Shield: Chill (Action)
Cast as a level 4 spell (Recharge: Long rest Recharge: Long rest.)

Absolute's Talisman
Amulet Amulet
The Absolute's Mercy
If the wearer bears the Absolute's Brand, they have Advantage Advantage on Death Saving Throws.
Absolute's Talisman: Aid Absolute's Talisman: Aid (Action)
Cast as a level 2 spell (Recharge: Long rest Recharge: Long rest.)

Absolute's Warboard
Off-Hand Melee Off-Hand Melee (Shield)
Absolute's Ward
If the wielder bears the Absolute's Brand, they gain a +1 bonus to Saving Throw Saving Throws.
Heroism Heroism (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)

Gloves of Power
Gloves Gloves (Non-Armour)
Absolute's Bane
On a hit with a weapon attack, possibly inflict a -1d4 penalty to the target's Attack Roll Attack Rolls and Saving Throw Saving Throws.

Ring of Absolute Force
Ring Ring
Thunderwave Thunderwave (Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)
Absolute's Tempest
If the wearer bears the Absolute's Brand, they deal 1 additional Thunder damage with Thunder damage spells and attacks.

Vision of the Absolute
Main Hand Melee Main Hand Melee (Spear)
Absolute Night
Blind Blind targets that fail a Dexterity Saving Throw Dexterity Saving Throw. Deals an additional 2d6⁠Piercing⁠Piercing to certain creatures that sport multiple sets of eyes.