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Ironfinger

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Ironfinger is a member of the Cult of Myrkul. She is in the sanctum north of the Barracks in the Mind Flayer Colony.
“
We are fortunate to live in the end-times. Pray with me
„
— Ironfinger, to the party

Involvement[edit section | visual editor]

Ironfinger is being rallied by Kressa Bonedaughter Kressa Bonedaughter along with her fellow cultists Hairy Henry Hairy Henry and Maghtew Budj Maghtew Budj. On approaching them, Kressa casts Myrkul's Gift Myrkul's Gift, which gives her and the other cultists 10 temporary hitpoints. Ironfinger attacks along with the other followers in the barracks if combat is initiated through dialogue with Kressa or if attacked.

If left alone, she moves to her room in the north-western part of the barracks and begins practicing on a training dummy. She asks "The end is coming — do you feel it?" when spoken to. Her notes indicate she lives in fear of her leader Kressa, who has become obsessed with tadpole experimentation, and suspects Kressa might one day infect her with one as she sleeps. The two used to practice necromancy on ants back when they were younger.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 2~9
1d8 + 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 2~16
2d8Poison⁠Poison

Possibly Poisons Poisons the target.

Shield Shield (Reaction + Level 1 Spell Slot)

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related items[edit section | visual editor]