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Ironfinger

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Ironfinger is a member of the Cult of Myrkul. She is in the sanctum north of the Barracks in the Mind Flayer Colony.

Involvement[edit section | visual editor]

Ironfinger is being rallied by Kressa BonedaughterKressa Bonedaughter along with her fellow cultists Hairy HenryHairy Henry and Maghtew BudjMaghtew Budj. On approaching them, Kressa casts Myrkul's GiftMyrkul's Gift, which gives her and the other cultists 10 temporary hitpoints. Ironfinger attacks along with the other followers in the barracks if combat is initiated through dialogue with Kressa or if attacked.

If left alone, she moves to her room in the north-western part of the barracks and begins practicing on a training dummy. She says "The end is coming — do you feel it?" and "We are fortunate to live in the end-times. Pray with me" when spoken to.

Her notes indicate she lives in fear of her leader Kressa, who has become obsessed with tadpole experimentation, and suspects Kressa might one day infect her with one as she sleeps. The two used to practice necromancy on ants back when they were younger.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 2~9
1d8 + 1BludgeoningBludgeoning
Hit an enemy with all your might to deal damage and possibly DazeDaze them.
Damage: 2~9
1d8 + 1BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Misty StepMisty Step (Bonus Action + Level 2 Spell Slot)

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 2~16
2d8PoisonPoison
Possibly Poisons Poisons the target.
ShieldShield (Reaction + Level 1 Spell Slot)

When you are about to be hit by an enemy, use your Reaction to increase your Armour ClassArmour Class by 5. You also take no damage from Magic MissileMagic Missile. These effects last until the start of your next turn.

TenacityTenacity (Reaction)   –  Flail of Myrkul
Damage: 1
When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Damage: 2~5
1d4 + 1WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak GripWeak Grip.

Creatures without weapons can't have Weak Grip.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related items[edit section | visual editor]