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Death Shepherd

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Death Shepherd is an Undead creature in Baldur's Gate 3.

Involvement[edit section | visual editor]

Two Death Shepherds are leading a swarm of ghouls along the Rosymorn Monastery Trail. Another is in the Moonrise Towers Prison during the assault on Moonrise Towers, and a fourth appears in the Necrotic Laboratory within the Mind Flayer Colony. A unique Death Shepherd named Garret Dortmell Garret Dortmell can appear in the Lower City Graveyard if the player character helps Nina Dortmell Nina Dortmell resurrect him.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Cleave Cleave (Action)   –  Greatsword
Damage
1/2 Normal weapon damage

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Lacerate Lacerate (Action)   –  Greatsword
Damage: 4~14
2d6 + 2Slashing⁠Slashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and constructs can't bleed.

Main Hand Attack Main Hand Attack (Action)   –  Greatsword
Damage: 4~14
2d6 + 2Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Death is but a temporary inconvenience - raise a fallen undead with half of its hit points.

Pommel Strike Pommel Strike (Bonus Action)   –  Greatsword
Damage: 1~4
1d4Bludgeoning⁠Bludgeoning (Non-lethal damage)

Make a non-lethal attack against an enemy and possibly Daze Daze them.

Damage: 2~8 + modifiers

Defile a target with Myrkul's decaying magic.

Loot[edit section | visual editor]

Tactics[edit section | visual editor]

  • No Rest for the Wicked No Rest for the Wicked revives its target with full HP on Tactician and Honour difficulty.
  • The Death Shepherd's No Rest for the Wicked No Rest for the Wicked can be countered by picking up the corpses of defeated undead so that they cannot be revived. Counterspell is also effective.
  • The Death Shepherd is able to revive other Death Shepherds using No Rest for the Wicked No Rest for the Wicked, and those revived can also use this ability in turn. To avoid an endless cycle of Death Shepherds reviving each other, it is recommended to make sure that there are no downed Death Shepherds when any of them start their turn. One way to achieve this is to reduce each to a few HP remaining but not kill them, and when they all are at a few remaining HP, then eliminate them all in a single turn, for example by hitting them with a Fireball Fireball.
  • Death Shepherds lose most of their resistances once the temporary hit points from Necrotic Veil Necrotic Veil are removed. However, they retain resistance to Slashing⁠Slashing, Piercing⁠Piercing, and Bludgeoning⁠Bludgeoning damage and immunity to Poison⁠Poison damage, so it may be wise to use spells of other damage types to defeat them (e.g., Fireball Fireball, Lightning Bolt Lightning Bolt).

Death shepherd characters[edit section | visual editor]

Gallery[edit section | visual editor]

External links[edit section | visual editor]