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Mask of Terror (Overgrown Tunnel)

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Not to be confused with Mask of Terror (The Blushing Mermaid)

The Mask of Terror is a human member of Auntie Ethel's Auntie Ethel's flock. He is in the Overgrown Tunnel inside the Riverside Teahouse / Gnarled Teahouse in Act One.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a  Whispering Mask, placing him under the Charming Charming effect of Part of the Flock Part of the Flock.

If he is encountered after Ethel is dead, he is no longer hostile, but his sanity is gone. He remains hostile if Ethel is defeated but the party accept the offer of  Hag's Hair and let Ethel escape.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Mask of Terror must succeed a DC 17 Wisdom Saving Throw DC 17 Wisdom Saving Throw at the start of each of his turns or become affected by Hag's Pawn Hag's Pawn. If he succeeds the save, he passes his turn without harming the party.

Damage: 3~9
2d4 + 1Psychic⁠Psychic

Strike terror into a creature's heart and Frighten it.

Ranged Attack Ranged Attack (Action)   –  Longbow
Damage: 4~11
1d8 + 3Piercing⁠Piercing

Make a ranged attack with your equipped weapon.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]