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Menalda

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Menalda is a gnomish member of the Church of Gond, and can be found at the Steel Watch Foundry during Act Three.

“
Wait - wait! The Banites forced us to make the Steel Watchers, but it's over now. We are his slaves no more.
„

Involvement[edit section | visual editor]

Menalda can only be seen during and right after the conclusion of the quest Disable the Steel Watch⁠Disable the Steel Watch if Zanner Toobin Zanner Toobin accompanied the party but died in the process.

To get her to appear, the party must go to the Iron Throne and return. Zanner will initiate a revolution and after the fight on the ground floor, after which the player must tell Zanner that his daughter is safe (or successfully deceive him into thinking so).

Zanner will offer to help destroy the Steel Watch Foundry, to which the party can accept. Doing so causes him to send the surviving Gondians outside of the factory while he also joins the party as a temporary companion. The party can then kill him or let him die on the way to the control centre. Once he is dead, the party needs an alternate way of destroying the Neurocitor, either by using the  Runepowder Bomb from Wulbren Bongle Wulbren Bongle or by obtaining the code, since Zanner is not alive to do it himself.

If done correctly, when the Steel Watch Foundry is blown up Menalda runs out of the building instead of Zanner and gathers with the rest of the Gondians outside of the foundry before being approached by Wulbren.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 8~48
8d6Lightning⁠Lightning

Call forth a blast of lightning that hits all creatures in the line of the eruption.

Damage: 1~3
1d4 - 1Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 1~8
1d8Lightning⁠Lightning

The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Thunderwave Thunderwave (Action + Level 1 Spell Slot)
Damage: 2~16
2d8Thunder⁠Thunder (Constitution Saving Throw Constitution Saving Throw to halve)

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder⁠Thunder damage.

Notable loot[edit section | visual editor]

Related quests[edit section | visual editor]