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Fist of Bane

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Fists of Bane are the lowest rank of foot soldiers of Bane who obey all orders without hesitation.

Involvement[edit section | visual editor]

Act Three[edit section | visual editor]

Fists of Bane are Banite soldiers and enforcers. They are present in various places of interest around Baldur's Gate, such as Felogyr's Fireworks, Baldur's Mouth, and the Steel Watch Foundry.

Combat[edit section | visual editor]

Fists of Bane are potent melee fighters who can be buffed by their fellow Iron Consults of Bane.

Attacks and actions[edit section | visual editor]

Damage: 6~36
Normal weapon damage
+ 6d6Psychic⁠Psychic

Strike with the Black Hand's ire, dealing more damage and possibly Frightening Frightening your target.

Main Hand Attack Main Hand Attack (Action)   –  Mace +1
Damage: 6~11
1d6 + 5Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Tactician only[edit section | visual editor]

Menacing Attack (Melee) Menacing Attack (Melee) (Action + Superiority Die)   –  Mace +1
Damage: 6~11 + modifiers

Possibly Frighten Frighten your target. They'll have Disadvantage Disadvantage on Ability Check Ability Checks and Attack Roll Attack Rolls and be unable to move.

Loot[edit section | visual editor]

Known Fists of Bane[edit section | visual editor]

Baldur's Mouth[edit section | visual editor]

Felogyr's Fireworks[edit section | visual editor]

Steel Watch Foundry[edit section | visual editor]

Iron Throne[edit section | visual editor]

Notes[edit section | visual editor]

  • Some members of this archetype may have slightly different passives, movement speed, weight, and size due to being members of different races.