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Rage: Elk Heart
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This article is about the Elk Heart version of the Rage action. For other uses, see Rage (disambiguation).
Rage: Elk Heart is a bonus action available to Wildheart barbarians who have chosen . It replaces normal and allows these barbarians to use their elk-like anger to increase their movement speed and charge into enemies.
UID
Description
Enter a that grants you extraordinary swiftness.You can use movement speed increases by 4.5 m / 15 ft.
, and your Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost
Bonus Action +
Rage Charge
- Details
Range: Self
Duration: 10 turns
At higher levels
At level 9, the bonus damage to attacks granted by Rage increases to +3.Technical details

Shout_Rage_Totem_Elk
Grants:
Condition: Rage: Elk Heart
Duration: 10 turns
- Movement speed increased by
4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to
Physical damage, and
Advantage on Strength checks and
Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or
Advantage on Strength Checks and
Saving throws.
How to learn
Classes:
- Class level 3: Wildheart (with Elk Heart)
Bugs
- This version of Rage is usable when already affected by Rage once the Barbarian reaches level 9.