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Wise Sentinel

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The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.

Involvement[edit section | visual editor]

If the party members fail to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, damage the statues, or take the Ritual Dagger of Shar, it summons the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, puts up a difficult fight considering their large amount of Hit Points and special abilities.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Main Hand Attack Main Hand Attack (Action)   –  Mace
Damage: 3~8
1d6 + 2Bludgeoning⁠Bludgeoning

Make a melee attack with your equipped weapon.

Damage: 3~30
3d10Necrotic⁠Necrotic

Putrefy a creature with Necrotic⁠Necrotic energy filling your hands.

Damage: 2~16
2d8Radiant⁠Radiant

Engulf a target in a flame-like radiance.

Damage: 3~24
3d8Necrotic⁠Necrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8⁠Necrotic⁠Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

Teleport from shadow to shadow.

Afterwards, you have Advantage Advantage on your next melee Attack Roll Attack Roll.

On Tactician difficulty and above, Wise Sentinel receives  2 Channel Divinity Charges allowing it to use:

Wrap yourself in shadows to become Invisible Invisible if you are obscured.