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Wise Sentinel

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The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.

Involvement[edit section | visual editor]

If the party members fail to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, damage the statues, or take the Ritual Dagger of Shar, it summons the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, puts up a difficult fight considering their large amount of Hit Points and special abilities.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Main Hand AttackMain Hand Attack (Action)   –  Mace
Damage: 3~8
1d6 + 2BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Damage: 3~30
3d10NecroticNecrotic
Putrefy a creature with NecroticNecrotic energy filling your hands.
Damage: 1~8
1d8RadiantRadiant
Engulf a target in a flame-like radiance.
Damage: 3~24
3d8NecroticNecrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8NecroticNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

Teleport from shadow to shadow.

Afterwards, you have AdvantageAdvantage on your next melee Attack RollAttack Roll.

On Tactician difficulty and above, Wise Sentinel receives  2 Channel Divinity Charges allowing it to use:

Wrap yourself in shadows to become InvisibleInvisible if you are obscured.