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Intelligent Sentinel

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The Intelligent Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a Wizard, and fitting of its role it has very high Intelligence.

Involvement[edit section | visual editor]

If the party members fail to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma, damage the statues, or take the Ritual Dagger of Shar it summons the undead Dark Justiciar. It along with the Wise Sentinel and Charismatic Sentinel puts up a difficult fight considering their large amount of Hit Points and special abilities.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 2~7
1d6 + 1BludgeoningBludgeoning
Make a melee attack with your equipped weapon.
Damage: 1~8
1d8NecroticNecrotic
Prevent the target from healing until your next turn. The target cannot help DownedDowned characters. An undead target receives DisadvantageDisadvantage on Attack RollAttack Rolls.
Damage: 6~24
4d4AcidAcid
+ 2d4AcidAcid
Shoot a green arrow that bursts in a spray of acid. Deals Acid4d4 Acid damage immediately and Acid2d4 Acid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Deal damage to a creature each turn. At the start of its turn, it takes PsychicPsychic damage. Each subsequent time it takes damage, the damage type of Phantasmal Force changes to match that damage type.

Teleport from shadow to shadow.

Afterwards, you have AdvantageAdvantage on your next melee Attack RollAttack Roll.