Ad placeholder

Charismatic Sentinel

From bg3.wiki
Jump to navigation Jump to search

The Charismatic Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a paladin, and fitting of its role it has very high Charisma.

Involvement[edit section | visual editor]

If the party members fail to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma, damage the statues, or take the Ritual Dagger of Shar it summons the undead Dark Justiciar. It along with the Wise Sentinel and Intelligent Sentinel puts up a difficult fight considering their large amount of Hit Points and special abilities.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Main Hand AttackMain Hand Attack (Action)   –  Greatsword
Damage: 4~14
2d6 + 2SlashingSlashing
Make a melee attack with your equipped weapon.
Divine SmiteDivine Smite (Action + Level 1 Spell Slot)
Damage: 3~24
Normal weapon damage
+ 2d8RadiantRadiant
+ 1d8RadiantRadiant
Your weapon deals an additional 2d8RadiantRadiantDRS damage, increased by 1d8RadiantRadiant damage when attacking Fiends or Undead.

Teleport from shadow to shadow.

Afterwards, you have AdvantageAdvantage on your next melee Attack RollAttack Roll.

BaneBane (Action + Level 1 Spell Slot)

Up to 3 creatures receive a -1d4 penalty to Attack rolls and Saving throws.

Hunter's MarkHunter's Mark (Bonus Action + Level 1 Spell Slot)
Damage: 1~6
1d6WeaponWeapon

Mark a creature as your quarry to deal an additional 1d6WeaponWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's MarkReapply Hunter's Mark to mark a new creature.

You or an ally's weapon attacks deal an additional Charisma modifierRadiantRadiant damage and can DazeDaze enemies for 1 turn.