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Charismatic Sentinel

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The Charismatic Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a paladin, and fitting of its role it has very high Charisma.

Involvement[edit section | visual editor]

If the party members fail to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma, damage the statues, or take the Ritual Dagger of Shar it summons the undead Dark Justiciar. It along with the Wise Sentinel and Intelligent Sentinel puts up a difficult fight considering their large amount of Hit Points and special abilities.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Main Hand Attack Main Hand Attack (Action)   –  Greatsword
Damage: 4~14
2d6 + 2Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Divine Smite Divine Smite (Action + Level 1 Spell Slot)
Damage: 3~24
Normal weapon damage
+ 2d8Radiant⁠Radiant
+ 1d8Radiant⁠Radiant (If the target is undead or a fiend)

Your weapon deals an additional 2d8⁠Radiant⁠RadiantDRS damage, increased by 1d8⁠Radiant⁠Radiant damage when attacking Fiends or Undead.

Teleport from shadow to shadow.

Afterwards, you have Advantage Advantage on your next melee Attack Roll Attack Roll.

Bane Bane (Action + Level 1 Spell Slot)

Up to 3 creatures receive a -1d4 penalty to Attack Roll Attack Rolls and Saving Throw Saving Throws.

Hunter's Mark Hunter's Mark (Bonus Action + Level 1 Spell Slot)
Damage: 1~6
1d6Weapon⁠Weapon (Per weapon attack)

Mark a creature as your quarry to deal an additional 1d6⁠Weapon⁠Weapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

You or an ally's weapon attacks deal an additional Charisma modifier⁠Radiant⁠Radiant damage and can Daze Daze enemies for 1 turn.