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List of legendary weapons

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ItemEnch.DamageDamage
type
WeightPriceSpecial
Balduran's Giantslayer+32d6 + 3Slashing2.7 kg
5.4 lb
1300
Giantslayer
On a hit, double the damage from your Strength modifier. This weapon grants you Advantage Advantage on Attack Roll Attack Rolls against Large, Huge or Gargantuan creatures.
Giant Form Giant Form (Action)
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain 27 temporary hit points 27 temporary hit points and Advantage Advantage on Strength Checks and Saving Throw Saving Throws. (Recharge: Short rest Recharge: Short rest.)
Topple the Big Folk Topple the Big Folk (Action)
Deal additional damage equal to your proficiency bonus. On a hit, Large, Huge, or Gargantuan creatures take an additional 2d6⁠Slashing⁠SlashingDRS damage and must succeed a Strength Saving Throw Strength Saving Throw or fall Prone Prone. (Recharge: Short rest Recharge: Short rest.)
Bloodthirst+21d4 + 2Piercing0.45 kg
0.9 lb
640
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Main hand only:
Exploit Weakness
Creatures hit with this weapon receive Vulnerability to Piercing⁠Piercing damage.
Off-hand only:
True Strike Riposte
When a creature misses you with a melee attack, you may retaliate and gain True Strike True Strike.
True Strike True Strike (Bonus Action)
Cast as a cantrip (Recharge: Short rest Recharge: Short rest.)
Crimson Mischief+21d6 + 2
1d4
Piercing
Necrotic
0.9 kg
1.8 lb
640
Prey Upon the Weak
This weapon deals an additional 1d4⁠Piercing⁠Piercing damage against targets with 50% of their hit points or fewer.
Main hand only:
Redvein Savagery
When you make an attack with Advantage Advantage, the target takes an additional 7⁠Piercing⁠PiercingDRS damage.
Off-hand only:
Crimson Weapon
When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.
Devotee's Mace+31d6 + 3
1d8
Bludgeoning
Radiant
1.8 kg
3.6 lb
640

Main Hand Only

Healing Incense Aura Healing Incense Aura (Bonus Action)
Emanating a soothing aura, You and nearby allies regain 1d4⁠Hit Points⁠Hit Points at the start of your turn (Recharge: Long rest Recharge: Long rest.)
Duellist's Prerogative+31d8 + 3
1d4
Piercing
Necrotic
0.9 kg
1.8 lb
1300
Elegant Duellist
While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional  Reaction per turn.
Withering Cut
On a hit with a melee weapon, use a  Reaction to deal additional Necrotic⁠Necrotic damage equal to your Proficiency Bonus.
Challenge to Duel Challenge to Duel (Bonus Action)
Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target.
Dueller's Enthusiasm Dueller's Enthusiasm (Bonus Action)
While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller. (Recharge: Per turn Recharge: Per turn.)
Gontr Mael+31d8 + 3Piercing1.1 kg
2.2 lb
1000
Gontr Mael: GlowingGontr Mael: Glowing
This object shines with a glowing light in a radius of 6 m (20 ft). Toggle this to douse and rekindle the light.
Promised Victory
On a hit, possibly inflict Guiding Bolt Guiding Bolt upon the target.
Celestial Haste Celestial Haste (Action)
Gain Hastened Hastened. (Recharge: Long rest Recharge: Long rest.)
Bolt of Celestial Light Bolt of Celestial Light (Action)
Frighten Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4⁠Radiant⁠Radiant damage. (Recharge: Short rest Recharge: Short rest.)
Markoheshkir+21d6 + 2Bludgeoning1.8 kg
3.6 lb
640
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane BatteryArcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Kereska's Favour Kereska's Favour (Action)
Imbue yourself with elemental energy sourced from the draconic goddess, Kereska. (Recharge: Short rest Recharge: Short rest.)
Nyrulna+31d6 + 3
1d6
Piercing
Thunder
1.8 kg
3.6 lb
840
Zephyr Connection
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4⁠Thunder⁠ThunderDRS damage in a 6 m (20 ft)⁠6 m (20 ft) blast centered on the target.
Veil of the Wind
You gain a +3 m (10 ft) bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Nyrulna: GlowingNyrulna: Glowing
This object shines with a glowing light in a radius of 6 m (20 ft)⁠6 m (20 ft).
Zephyr Flash Zephyr Flash (Action)
Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding. (Recharge: Short rest Recharge: Short rest.)
Zephyr Break Zephyr Break (Action)
Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage. (Recharge: Short rest Recharge: Short rest.)
Selûne's Spear of Night+31d6 + 3Piercing1.35 kg
2.7 lb
640
Selûne's Blessing
You gain Advantage Advantage on Wisdom Saving Throw Saving Throws and Perception Checks.
DarkvisionDarkvision
Can see in the dark up to 12 m (40 ft).
Moonbeam Moonbeam (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Moonmote Moonmote (Action)
Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage. (Recharge: Long rest Recharge: Long rest.)
Shar's Spear of Evening+31d6 + 3Piercing2.7 kg
5.4 lb
640
Shar's Blessing
You gain Advantage Advantage on Saving Throw Saving Throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
Blind Immunity
The wearer cannot be Blinded Blinded.
Shar's Darkness Shar's Darkness (Action)
Cast as a level 2 spell (Recharge: Per turn Recharge: Per turn.)
Edge of Darkness Edge of Darkness (Action)
Create a cloud of Darkness while you attack.[See Notes] (Recharge: Short rest Recharge: Short rest.)
Silver Sword of the Astral Plane+32d6 + 3Slashing2.7 kg
5.4 lb
1300
Githborn Psionic Resistance
A githyanki holding this weapon has Advantage Advantage on Intelligence, Wisdom, and Charisma Saving Throw Saving Throws, resistance to Psychic damage, and cannot be Charmed Charmed.
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d6⁠Psychic⁠Psychic damage.
Soulbreaker Soulbreaker (Action)
Rend the enemy's body and soul, dealing additional Psychic⁠Psychic damage equal to your proficiency bonus, and possibly Stun Stun them. (Recharge: Short rest Recharge: Short rest.)
The Blood of Lathander+31d6 + 3Bludgeoning1.8 kg
3.6 lb
640
Lathander's Blessing
Once per Long Rest, when your hit points are reduced to 0, you regain 2d6⁠Hit Points⁠Hit Points. Allies within 9 m (30 ft) also regain 1d6⁠Hit Points⁠Hit Points.
Lathander's LightLathander's Light
Sheds holy light in a 6 m (20 ft) radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.
Sunbeam Sunbeam (Action)
Cast as a level 6 spell (Recharge: Long rest Recharge: Long rest.)