Ad placeholder

Poison set

From bg3.wiki
Jump to navigation Jump to search

The Poison set is a set of equipment that helps the user do Poison⁠Poison damage or inflict Poisoned Poisoned. It consists of the following pieces:

Name Slot Effect

Argument Solver
Main Hand Melee Main Hand Melee (Greatclub)
Poison Mist Poison Mist (Action)
On a hit, deal extra Poison⁠Poison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly Poisons Poisons those within it. (Recharge: Short rest Recharge: Short rest.)

Armour of the Sporekeeper
Armour Armour (Light Armour)
Malefic Funghi
The wearer gains a +1 bonus to Spell Save DC and when dealing Necrotic⁠Necrotic damage, they deal an additional 1⁠Necrotic⁠Necrotic damage.
Spore Sacks
While imbued with Symbiotic Entity Symbiotic Entity, you can spread Bibberbang Spores Bibberbang Spores, Timmask Spores Timmask Spores, and Haste Spores Haste Spores.

Broodmother's Revenge
Amulet Amulet
Venomous Revenge
Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6⁠Poison⁠Poison damage.

Cruel Sting
Main Hand Melee Main Hand Melee (Longsword)
Sting The Helpless
A Drow wielding this weapon deals an additional 1d4⁠Poison⁠Poison against Restrained Restrained targets.
Ensnaring Strands Ensnaring Strands (Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)

Derivation Cloak
Cloak Cloak
Deadly Derivation
When you Poison Poison a foe, heal yourself for 1d4⁠Hit Points⁠Hit Points.

Djinni Scimitar
Main Hand Melee Main Hand Melee (Scimitar)
  • Deal an additional 2d10⁠Poison⁠Poison damage.
  • Exploit only.

Handmaiden's Mace
Main Hand Melee Main Hand Melee (Mace)
  • Deal an additional 1d6⁠Poison⁠Poison damage.
  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.

Hellbeard Halberd
Main Hand Melee Main Hand Melee (Halberd)
  • Deal an additional 6⁠Poison⁠Poison damage.

Infernal Mace
Main Hand Melee Main Hand Melee (Mace)
Infernal Weapon
On a hit, this weapon deals an additional 3⁠Poison⁠Poison damage and can possibly Poison Poison its target.

Infernal Spear
Main Hand Melee Main Hand Melee (Spear)
Infernal Weapon
On a hit, this weapon deals an additional 3⁠Poison⁠Poison damage and can possibly Poison Poison its target.

Poisoner's Gloves
Gloves Gloves (Non-Armour)
Envenom
Whenever you deal Poison⁠Poison damage, the target needs to succeed a Constitution Saving Throw Constitution Saving Throw or become Poisoned Poisoned.

Poisoner's Ring
Ring Ring
Virulent Venom Virulent Venom (Action)
Point your ringed finger at a target to make it vulnerable to Poison⁠Poison damage, unless it is immune to Poison⁠Poison damage. (Recharge: Long rest Recharge: Long rest.)

Poisoner's Robe
Armour Armour (Clothing)
Poison Trails
When the wearer casts a spell that deals Poison⁠Poison damage, it deals an additional 1d4⁠Poison⁠Poison damage.

Staff of Crones
Main Hand Melee Main Hand Melee (Quarterstaff)
Ray of Sickness Ray of Sickness (Action)
Cast as a level 1 spell (Recharge: Short rest Recharge: Short rest.)

Syringe (+1)
Main Hand Melee Main Hand Melee (Dagger)
  • Bugged; the weapon action does not appear for the player.
Inject Nostrum Inject Nostrum (Action)
Inject an enemy with the mysterious liquid in your syringe and possibly Poison Poison them. (Recharge: Short rest Recharge: Short rest.)

Thorn Blade
Main Hand Melee Main Hand Melee (Scimitar)
Poisonous Synergy
While concentrating, your melee weapon attacks deal an additional 1d4⁠Poison⁠Poison.
Ensnaring Strike (Melee) Ensnaring Strike (Melee) (Action)
Cast as a level 1 spell (Recharge: Long rest Recharge: Long rest.)